Redstone beginner here, I am trying to make a game where you get a spin every in-game day (done) and every light turned on is a 50/50 odd. With the little space between them, it seems impossible to fit everything I want into it. Anybody have a clue what to do? (Next picture has basic instructions)

by XBSI

2 Comments

  1. Sounds like a bunch of randomizers to me. Each randomizer should have a system to detect if the the 50/50 was successful. If it was successful, it should trigger the next randomizer.

  2. The 50/50 can be done with a hopper pointing into a dropper. Inside the dropper have a non-stackable item like a wood shovel and a stackable item like a piece of cobblestone. Comparator reading the hopper either lights the lamp or not (lamp is more than 2 redstone dust away from comparator).

    Have redstone torches powering the hoppers so the items do not flow back into the dropper until you unpower all the torches.

    Link the comparator of the first one (that turns on the first bulb) to trigger the next dropper.

    It gets a bit more complicated to explain how to do the fail, so when the cobblestone goes into the hopper and only produces a short signal from the comparator that would trigger the reset that unpowers all the torches under the hoppers to let items fall back to droppers.

Leave A Reply