Terraria, The Game That Blew Away The AAA Industry. Terraria, the 2011 Indie title that blew the AAA gaming industry into pieces. With it’s success still ongoing in 2023, it’s certain that Re-Logic must have done something right that other devs can only dream to mimic. So, what is it that the AAA industry can learn? In this video, I take a look at all the pros (and some cons) that Terraria presented into the gaming industry and what other larger titles like cod, battlefield and halo can learn from. Enjoy!

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35 Comments

  1. Hope you enjoyed todays video folks!

    I'd love to hear your thoughts on this new type of content I've been releasing lately. Would you be interested in me covering more games in the future?

  2. A much better idea to give is easy accessibility to mods and other content, along with the inclusion of mobile modding, Terraria on mobile felt boring once you finished the game and have to no mods to play on, not to mention, majority of what I learned is that most people near me play Terraria on their phones, because they cant afford a pc or a laptop

  3. You forgot to mention that Terraria is one of few titles to openly sponsor the modding community and make the biggest modloader available on Steam if you already own the game.

    This puts ReLogic in a funny position, since the idea is that once Terraria is complete, the modding community can take over from there.
    So every time ReLogic updates the game, they move that goal post for the modloader devs and the rest of the community.

  4. It all went wrong when people who don’t play games start making them. Namely those old folks halfway through river styx with too much money in their swiss banks

  5. I think relogic needs to start creating a terraria 2 if they want terraria to remain relevant and lets be honest if terraria 2 was announced pre order sales would go through the roof and it would also be great for the creators because they wouldn’t be held down by the current terraria’s old engine and the current bosses and such and they could hopefully expand on more interesting ideas

  6. Games like COD and PUBG are just cash grabs really, their developers are practically just business people. Developers of AAA games usually care about making a good game and not so focused on money. Its not a coincidence that COD has created itself a stereotype of being a broken, rushed, and poorly balanced.

  7. The player control is the key, minecraft, FNaF or terraria as mentioned all have a massive and very loyal fan base because instead of getting milked to death they got to modify and enjoy the game they love for all these years without big problems

    imagine if Microsoft hunted down minecraft mod packs
    or Scott copyrighted all the FNaF animations and fan games
    or re-logic interfered with the modding community

    there is a reason that Bethesda is missing every mark after Skyrim that was 12 years ago, and still has one of the biggest and most loyal fan bases of modders and RPG lovers waiting for the smallest drop of Elder Scrolls or fallout content or even straight up making them themselves (looking at Oblivion remake)

  8. Not a bad video but insane to say Terraria wouldn't have worked if it released now, while everyone is waiting for huge projects like Terraria 2 and Starlight River. It's decline in popularity is because it's been on it's "last update" for a couple of years now and players have already experienced the content a dozen times. We almost can't imagine an indie scene at this point where Terraria didn't exist, because the impact its had is so staggering.

  9. Pretty sure that this video is just a way of saying how it's the greatest game, and I highly agree.

  10. AAA games has strict deadlines and the companies take money over anything else
    Indie games are made by common people doin a job they dreamed of and have a passion to make and update the game. They love the game they have created meanwhile the AAA devs barely get any time to make a good game because a billion dollar company can't be 5seconds without making shit ton of money

  11. The problem with triple a games is their incentive is money, terraria is so good because the incentive was a fun game they all wanted to enjoy. Its tragic but expected that the gaming industry makes its money like any other business, making crap as cheap as you can and selling it for as high a markup as you can.

    Best games of my childhood were minecraft, terraria, hollow knight and undertale. None of those are triple A, its honestly sad how little recognition indie games get compared to "bigger titles"

  12. In terms of relevancy online (not like that matters when discussing the quality of a game), Terraria modded videos, Terraria playthroughs but with some catch or gimmick, they’re getting crazy views all things considered. Terraria’s online presence was SIGNIFICANTLY smaller in 1.0 1.1 1.2 1.3 and even 1.4. The game has had a crazy not even resurgence but blowup in the past few years, and while people on YouTube Reddit general online Anglosphere act like or literally think doesn’t exist, the Chinese online gaming community (largest in the world in case that needed explaining), has had quite the infatuation with Terraria in a similar timeframe.

    So modded content continues to get mad views, and in a few years we should be seeing some pretty fantastic mods coming in from the Chinese playerbase (look at Dota2 mods for reference), I expect a very good intermediate-long term outlook for Terraria. By the time it’s kicking 15 16 years old there will be a level of playerbase only matched by Minecraft Dota2 League of Legends and Warcraft 3 in terms of similarly old or older title’s playerbase. That battlefield comparison is hilariously unfair, and Terraria will almost undoubtedly outlive that title in long term popularity

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