NEW DIFFICULTY UPDATE + The Rest Of Minecraft’s Creaking Update Is Here! (for now)

Minecraft Bedrock preview 1.21.50.20 is here and introduces all of the Minecraft Pale Garden and Creaking updates showcased at Minecraft Live 2024 to Minecraft Bedrock edition. Alongside these big updates there are plenty of smaller changes too, including a change in how difficulty works! Today we take a look at everything in Minecraft Bedrock 1.21.50.20 beta!

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πŸͺ΅ changelog https://www.minecraft.net/en-us/article/minecraft-preview-1-21-50-20

πŸ“– chapters
0:00 the creaking update on bedrock
0:16 pale oak wood
2:33 experimental or not
3:26 redstone update
3:51 enchantment upgrade
4:47 pale garden biome
6:57 difficulty revamp
8:53 trial mode
9:48 creaking rarity
10:22 the creaking
11:30 new settings and toggles
12:30 the creaking heart block
13:30 pale moss
14:15 parity updates

☺ SOME PLAYLISTS ☺
Minecraft Guide https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrdt6JFbZtTi8H_XwgYXVRfI
Minecraft Tutorials https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrc_60eVQMRGzu8xl1eH-NL9
Minecraft 1.21 https://www.youtube.com/playlist?list=PL0oJ2_Q2jPreZAKi368mI8SE5w8–bSJ5

if you read this comment “sneaky”

36 Comments

  1. There are things on Bedrock that are superior and there are things on Java that are superior like the Bedrock sheep are superior to Javas sheep and the Java item frame is superior to Bedrocks

  2. So glad Mojang is changing the way difficulty works instead of tearing down the awful enchanting system and rebuilding from the ground up so it's not complete ass.

    Really good use of developer time.

  3. So it's not just me who thinks the Creaking Hearts are much rarer in Bedrock than Java. I entirely cleared a large Pale Garden with /fill-replace and only found 4 Hearts.

  4. You could do it so peaceful drops nothing, easy drops exp but not items normal is exactly what we have now but the exp drop is 50% of exp gained before death and hard/hardcore is the same but it's 0% of exp before death

    Also give us a command that let's us customise exp percentage drop on death regardless of difficulty

    Let's say:

    /gamerule percentageEXPondeath (percentage value between 0 and 100)

    Also let us control if we drop exp at all we'll call this command

    /gamerule doplayerEXPdrop (true/false)

  5. i think that medium mode should have a save inventory, where every time you set your respawn, it saves your inventory, but everything obtained afterwards would drop

  6. As a Java player I never understood why mojang tries to make bedrock so different, it’s a real shame because as a technical player I do prefer many of the mechanics of java and I’m always confused when playing with friends who play on console so many things are different. I’m not here to hate on bedrock at all I just don’t understand why they do it like this.

  7. Tbh i like the peaceful and easy drop changes but it is kinda overpowered, its like adding the cheat without adding it and removes the effect of the fear of losing all ur gear on an easier difficulty without turning on cheats and turning off achievements
    Overall, nice idea

  8. The stripped log is blindingly white on Java (in the best way possible). I already had plans to use it with quartz and calcite and such. I hope the final version ends up being java white and not bedrock grey

  9. Honestly, when I heard that vexes now despawn I got so sad. In my creative world that I
    Used a lot a few years back, there were these really old vexes roaming spawn. I name tagged them Evil Fairies and they just chilled around spawn for years. But I think it is a good change, I'm just losing some core history in my world.

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