Visual for better understanding

I need advice on how to go about altering my Minecraft world in a certain way.

In the visual provided, I show that I want to take my world and add a ring shaped area of new generation into it, with there being some alterations to the land generated within that ring. I want there to be several large land masses, with each land mass having different biomes and ore distribution based on their predetermined theme. Each of the islands preferably should be naturally generated in some way.

I need help figuring out how to:

A. Add in pre-altered chunks to an already existing world.

B. Figure out how to generate large natural looking continents with the ratios of different ores distributed to be different between the islands. I want the desert island to have more iron but less redstone, or the forest island to have more diamonds but less iron and gold overall, for some examples. All of this while there being specific biomes for every island. Maybe have the ore distribution linked to the biomes so it just already knows based on the biomes we put on each island?

C. Naturally generate the islands in game. We don't want hand made islands, we want to find one we like and import it into the world.

Any and all help and direction could be useful here. Thanks!

by CasnoGaming

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