I really don’t like how mobs can spawn in the Pale Garden, so I put it on the MC Feedback website. Thoughts?

by Sebabtianator

9 Comments

  1. This is of course based on the assumption that the Creaking itself will be buffed, which it desperately needs to be. It doesn’t even need to do more damage, it could just be faster and/or there could be more and/or it could pierce through armor.

    Also, here’s a link to the page if you agree and want to vote for it: [“Make hostile mobs become frozen when in a Pale Garden with a Creaking Heart”](https://feedback.minecraft.net/hc/en-us/community/posts/30784077732237-Make-hostile-mobs-become-frozen-when-in-a-Pale-Garden-with-a-Creaking-Heart)

  2. This is what will actually make the Creaking dangerous. Everyone expects the creaking to be a lone boss mob, but it isn’t. While you turn your attention to other creepies and crawlies, the creaking sneaks up closer.

  3. I agree, personally. I think that the whole “no mobs spawn, but you also have to deal with the creaking” thing would add a layer of dimensionality to building a base there. On one side, you never have to deal with creepers, zombies, etc., but on the other side, you have to deal with an SPC-173 / iron golem combo.

  4. Puzzleheaded-Fox6587 on

    Based on my experience playing the latest snapshot, the other hostile mobs are an important part of making the Creaking scary. You have to look for it, but then you see a zombie or creeper aproaching, you have to balance between defeating the regular mobs and kepping the Creaking in your sight. It really freaked me out when I would turn to hit a zombie and when I turned back and I couldn’t find the Creaking, just to be attacked by it right after.

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