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  1. Lore

    Once the council agreed to outlaw dark magic, many people were at risk of losing their businesses. This resulted in many people going in hidden groups and doing their trade in dungeons, however due to lack of proper regulation things inevitably go horribly wrong.

    This is the green dungeon: it is the most tame result of unregulated dark magic.

    Many walk these halls undead, both practicers and victims of dark magic, thats inevitable, but they forgot everything about their past life the minute they were reborn, only few can be as lucky. 

    Due to distrust and paranoia, people were locked away and than executed.

    You learn the specifics in books found about the place by an unknown trader

    Also the entrance to each dungeon is the face of an ancient being,

    Facts:

    Boss is the ferrous wrought naut and has speed 12, combined with the tight space it provides for a tense but fair fight.

    The boss prevents you from breaking all non-whitelisted blocks until defeated, this is true for all dungeons of this type

    Each dungeon increases in difficulty from the last, the hardest 2 being red and black

    Mods used:

    Lycanites mobs 

    (also using the 32x resource pack)

    colored lights

    (adds a shader like effect when in dungeon)

    recurrent complex

    (for being able to make it a structure)

    Inhibited

    (prevents player from breaking non-whitelisted blocks)

    Decocraft

    Varied complex

    Horror elements mod

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