Levviata here, I have made a new modpack which in essence is a reimagined version of ForgeLab's Parasite Outbreak with a somewhat close semblance to RLCraft:
(NOTE : There is no complete quest book as of Beta v0.9.1)
Recent Changelog :
[Forge] Levviata's Parasite Outbreak v0.9.3 | The 'Wow, my modpack actually works now' Update!
Fixed config, start title being broken, etc.
Fixed pack size being enormous (250 mb removed)
| – | Levviata's Parasite Outbreak | – |
From my modpack's modrinth description:
Originally based on ForgeLab's Parasite Outbreak, a modpack about hordes, adventure, horror, complex crafting, weaponry/guns, nuclear technology, and more, this modpack aims to provide a fleshed-out and somewhat expanded-on approach to ForgeLab's entry while keeping the original concept, a minimalistic profile and far better performance.
Why should you prefer this modpack over ForgeLab's?
I do believe ForgeLab's entry has a variety of issues which, for example, what I think is a problem and how I 'fixed' it:
Balancing Issues := Usage of Reskillable mod to have a rough control of progression, tweaked recipes, and a variety of gameplay-focused changes to improve playability
Bad Performance := Added Radk6's performance mod list, planned support for Cleanroom launcher for a smoother experience, and GREATLY improved world generation by the usage of Recurrent Complex to replace the mod gen of a variety of mods expect +200~ FPS and far less stuttering issues now.
Outdated Mods := Updated a variety of mods and fixed compatibility issues down the road.
Lack of an Issue Tracker := Active pack maker and fast contact on Discord.
Lack of QoL := Added a variety of custom recipes, zenscripts, and mods (along with some own-made mods) to improve playability.
Old Look := While not an issue I have recommended below (refer to the 'Requirements' section in the modrinth description) the best options for a more modern look in case you are into that.
Added Mods (only the important):
- Hbm's Nuclear Tech – Extended Edition
- Ageing Spawners
- First Aid
- Item Collectors
- Open Modular Turrets
- Realistic Torches
- swparasites
- Levviata's ores
- Waystones
- A LOT of QoL changes and useful custom recipes
Removed Mods:
- Biomes O' Plenty
- Dungeon Tactics
- EnhancedVisuals
- GW Mods | Deepslate
- Roguelike Dungeons
- Project Brazier
- Mob Dismemberment
- Security Craft
- Traitor's Better Swamplands Mod
- YUNG's Better Caves (Forge)
- Zombie Awareness
- Hbm's Nuclear Mod Reloaded
(these mods were either removed because of performance/crash issues or because they did not fit my biased 'minimalist' mindset)
by Levviata