^.^/ I created a randomized shooting gallery using a tileable randomizer (original design) (light blue) that selects one of 16 outputs to trigger memory cells (green), raising corresponding targets.

A separate reset circuit (lime) controlled by a hopper clock (yellow) lowers targets on a different time scale, creating varied target durations.

I plan to add more randomness by splitting the reset into 4 separate clocks instead of 1, spread out targets behind obstacles, and implement a scoring system.

The current system looks more like Whack-A-Mole (the big flat white wool area) than a shooting gallery, but I’ve only gotten to the point of testing that the targets work and have the right feel to the timings. I’ll move them around to their final positions in a future update.

by TroggyPlays

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