Hermitcraft 10 – Episode 19: These are BIG CHANGES

Hermitcraft 10 – Episode 19: These are BIG CHANGES – Iskall decides to start the very scary task of changing up a major feature of his base

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40 Comments

  1. I think it would look great to extend the street over the river and make into a canal with a bridge. It would connect the 2 parts of the base and fit in with the amsterdam theme

  2. 96GB ram… <sad poor people noises> 🥲when I bought my "gaming" laptop I was so happy to having 16GB ram. Not complaining but, just to know, if you can't afford more than 1 fancy coffee from starbucks per month, you are not alone here 🙂

  3. Maybe you could make a sort of dark to light gradient on the edge of the buildings to create a kind of ‘wear and tear’ look and make it look more interesting?

  4. My father was looking for a new pc and I wanted to get some prices but unfortunately pc specialist doesn't look like they have AUD pricing 🙁
    Besides that the prices for the different computers and how well put together everything looks is amazing!

  5. You could do something along the lines of Chengdu, the change of elevation, instead of being a flat wall, becomes a new building. Then add some bit and bobs on the horizontally flat sections.

  6. Ad a Dutch person I do keep calling the houses stress' build pakhuizen, herenhuizen or Gentlemen's houses, because I forgot the English word she used in her video 😂 But yippeee Netherlands mentioned 🎉🎉🎉

  7. 8:20 I’ll be honest… I’m a little surprised at the lack of cooling for a 14900K… Iskall said he needs a silent computer… if you’re building a $3k+ pc, why not include a Arctic Cool 3 360mm AIO or something for $150? That tower cooler and single 120mm fan are gonna be working SUPER hard to keeps things cool!

  8. I think the issue with your concrete ground is that it’s too flat, both visually and physically.

    For get visual aspect It’s all get same color. Concrete weathers different based on location. It gets darker with age and it certainly wasn’t all poured at once. There’s also things like sewer drains and metal grates that add a contrasting brown/grey color.

    For the physical aspect there’s not enough depth. Add slopes, curbs, retaining walls, railings, etc. maybe they’re different in Europe but roads in the US are not flat. They’re slightly raised in the center to drain water to the curbs. Urban terrain is a lot more dynamic than people give it credit for. Try looking up brutalist architecture or Urban Hell for inspiration.

  9. When I sow where future river is going to be and conected it with amsterdam style of the build's on this street I thought about those small canal style bardge from netherland and thought about how good it would loook like and feat with the sytle as if connecting industrial part of amsterdam with old neiberhood's. You could build such bardge that goes thru the tunel under and bridge and it can be passage to udergroud slum city that supply workers to the factory and it's like Knctkturn alley from HP + sunkenold and old and wet wooden style of bulid. .

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