In today’s video, we’re once again diving into the world of unobtainable/removed items from Terraria 1.4 Journey’s End. In this video, we’ll be testing out a work in progress version of The First Fractal and comparing it to The Zenith

PSA – hack or modify Terraria at your own risk, this is just for educational purposes ๐Ÿ˜›

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Terraria Let’s Plays (ChippysCouch)
https://www.youtube.com/channel/UCkfTUab0xxTMPRTNgs9vMCQ

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๐ŸŒณ About Terraria: Terraria is a 2D action-adventure sandbox video game developed by Re-Logic. The game was initially released for Microsoft Windows in May 2011, and has since been released for various consoles, handhelds, and mobile devices. Gameplay of Terraria features exploration, crafting, building, and combat with a variety of creatures in a procedurally generated 2D world.

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21 Comments

  1. Fuck relogic give first fractal a chance to shine it looks like Ultra instinct ๐Ÿ˜ซ๐Ÿ˜ซ๐Ÿ˜ซ๐Ÿ˜ซ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

  2. Hrm. In terms of visual fidelity… In theory, the imagery of the First Fractal, I find way cooler. The Zenith by equal description alone is quite plain, boring? Generic; that's the word I'm looking for. But in practice I don't think the First Fractal looks cooler at all, it looks kinda cheap, weak and clunky? The Zenith has great actual shiny visual implementation on that front. Arguably because it's hard to mess something so simple up. Not to mention I bet I'd loose sight of where I actually am standing all the time if I were to actually use the Fractal in-game?

    I think the First Fractal would look a lot better if the character mirages wasn't flying through so quickly in such a wide and random range, but instead the ghosts were more focused on a spot and actually swung kind of? Like, appear still, dash through, and stay still for a brief moment before fading? For kinetic impact? Who knows. That would maybe mess up the gamefeel of how it is to aim and all that

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