So essentially how this works is:
There is a comparator on substraction mode connected to an item frame, and the signal strength it out puts must be of 1. The chest has a set amount of items, depending on the strength of the comparator connected to the item frame, so it lowers the signal strength to 1. If the item frame turns are higher than the designated turns, the comparator will output a strength signal of 2+, thus powering a repeater. This reapeter will power the side of the output comparator, wich is in substraction mode, so it will output a signal of 0.
If the turns are lower than the designated turns, the comparator will output a signal of 0, so the output comparator will have an output of 0.

by FeeAdventurous5690

1 Comment

  1. So, the two-dust/repeaters/comparator thing is an example of a [1-detector](https://minecraft.fandom.com/wiki/User:Munin295/Analog_circuit#1-Detector). The link has some other designs, some 1-wide.

    I’d suggest alternating circuit height here. After each item frame comparator, alternate dropping the circuit with a block over dust and raising the circuit with dust on a block. That should give you the room to overlap circuits on top of each other rather than extending out in the distance. You may find it easier to have the two rightmost circuits point right instead of left and then have all your outputs face rearwards.

    The signal strength chest’s comparator doesn’t need dust between it and the item frame comparator, you can point the comparator right into the other comparator’s side.

    Currently, your two-dusts can interfere with adjacent comparator lines. Alternating heights should fix that.

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