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  1. I couldn’t get this idea out of my head, so I had to create it! Replacing the dropper with a crafter should theoretically work based off the functionality they showed in the video.

    It works by disabling the hoppers under the barrels until all barrels have at least 1 item in. Then it pulls 1 item from each, and prevents further pulling until the item is crafted. This does mean that the time per craft is dependant on the amount of slots used. A 2 slot item crafts significantly quicker than a 9 slot item, but I think the trade-off for size is worth it.

    There is an issue currently with the red circuit. Sometimes (I think it differs over chunk boundaries and stuff) the second slot item will be skipped on sequential crafts (never first craft, but second onwards without time between).

    To solve, the falling-edge of the slabs on the right needs to be increased by 1 tick (keeping rising edge the same timing; basically pulse extend 1 tick without extra delay).

    I did fix it, but not in a compact way at all, as such, I’ve left like this for now until I can think of better and cleaner solution.

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