Almost everyone has heard about Luck in Stardew Valley, but how many people truly understand what it is, or how it changes the way you play? Today, we talk about the affects of luck, and how you’re understanding of it can optimize your gameplay. Hopefully these tips and tricks allow you to make more money, and just overall improve the way you play!

I’m sorry this one took a little bit longer to make, I spent a long time researching because I really wanted to get the facts right on this one. Huge thanks to the following people for helping me understand luck better:
BlaDe
JeebusCripes21
Dippywallop
sundeco
KingNooblit
Elenna123
HUAAAANG

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0:00 Intro
0:11 Daily Luck
1:24 Luck Level
2:37 Common Luck Misconceptions
3:19 What Luck Affects
4:57 How Luck Changes the Way You Play
7:19 Outro

Music from ConcernedApe

Outro Song
https://www.youtube.com/watch?v=cT3zzbDUElgiR4

Edited by UnsurpassableZ

35 Comments

  1. watched this twice and just realized you explain that the lucky charm adds to your daily luck and the lucky ring works like a luck buff. That explains why I've never seen the red skull bad day. The fishing treasure chests are good for artifacts for the museum and dinosaur eggs.

  2. I’d have to disagree with having a rabbits foot in your inventory. When I go mining in the cave, I get more ore with a gold star flourish animation around the actual mining action. I do not have the profession that doubles your ore findings either.

  3. I like that you talk fast so I don't have to put it on double speed and pack your videos with good info and not boring filler talk. Love you too, subbed.

  4. I hate the luck feature. It never fails that when I want to mine, the spirits are not in a good mood at all. And during the winter they are almost always in a bad mood, and it's frustrating because winter is the best season to mine

  5. I actually really love that this mechanic exist, in the end Stardew Valley is supposed to be a chill relaxing game with a lot of content, so having a mechanic that punishes player if they just yolo mining everyday is good for pacing purposes

  6. I got a Prismatic shard in a blue slime in the secret woods but I don't know what to do with it I still don't have access in the dessert and I don't know how to access the dessert

  7. I still don't fully understand the relation between the daily luck and the luck level.
    – Why is daily luck between -0.1 and 0.1? Why not -1 and 1 or 0 to 100?
    – In the example for chanceForLadderDown (1:34) DailyLuck is divided by 5 and the Luck Level by 100 -> 0.1 Daily Luck = 2 Levels of Luck; is this ratio consistent across all applications of luck?

    So you can say, at least for the 'chanceForLadderDown', that one level of luck improves the chance of a ladder occurring, when breaking a stone, by 1%. Having 0.1 Daily Luck instead of -0.1 improves the chance of a ladder occurring, when breaking a stone, by 4%.

    I just find this whole design of luck so weird and unintuitive.. but maybe that's by design because luck in of itself is a weird concept.

  8. I have a mod that adds a food item that gives a massive 15 luck boost! But it’s really really hard to make! You need both ancient fruit sweet gem Berries and diamonds and like 3 other rare or hard to get items.

    I’m not sure if it would be worth making it but looking at the items needed to make it it doesn’t really look like it’s worth it.

  9. i know that luck affects how many items you lose when you die but does anyone know if it affects the specific items you lose? ex. good luck has my lose sap vs bad luck loses my galaxy sword

  10. i swear, SWEAR! that every time i go to the mines on a "The spirits are very happy today! " day i have by far worse luck than any other day.

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