Today I bring you 50 things that don’t make any sense in Minecraft! It makes no sense that arrows can’t go through fences, lava cauldrons can be underwater and you can’t craft chain armor with chain blocks! How many of the 50 Minecraft things make no sense to you? Let me know if I should make a Part 2!

#minecraft #features #things

Video Edited by @LocalJon
Script by @BritishWeirdo

26 Comments

  1. 0:45 the world generation algorithm definitely takes biome temperature into account when deciding which biomes go where, so this is just a weird seed.

    1:22 java player baffled by the concept of milking an animal; more at 11.

    1:47 powders and anvils. that's literally it. and also snow layers on bedrock edition.

    2:00 it's just very reasonable game balancing. chains are expensive, and chain armor isn't that good.

    2:20 the fire thing might be a bit silly, but you can just… put a block on top of it. the grass dies if you suffocate it.

    2:32 java player baffled by the concept of intentional game design; more at 12

    2:45 java player baffled by the concept of intentional game design; more at 13

    2:57 java edition bug. this doesn't happen on bedrock.

    3:13 lava does, in fact, make different types of stone when it cools in different ways. come on, that took me four seconds to look up.

    3:36 it fills it on bedrock.

    3:48 repeaters are literally made with two power sources literally just look at it please

    4:08 coal. also misaligned audio.

    4:22 this got patched years ago on bedrock.

    5:06 this is just… a complete misunderstanding of how minecraft's tier system works. it's not based on "each material can mine itself." this one is just fun trivia.

    5:19 the wither as well. it's almost as if you just have to place the head on last to summon anything at all. do you have any idea how many checks the game would have to pull each time you placed a snow block if this wasn't the case?

    5:32 the game prioritizes existing blocks over new blocks trying to take the same space. it's the same reason you can break sand towers with a torch. the only exceptions to this rule are a group of blocks the game considers so expendable, it literally calls them 'replaceable blocks'. things like grasses, ferns and dead bushes.

    5:47 it also has glass but you don't need silk touch to mine it. it's almost as if mining a beacon, the second most expensive action in the entire game, is given priority over tool logic.

    5:59 you wanna know what else it "technically" is? wider. you're jumping onto the carpet, from which point you are then jumping onto the fence.

    6:53 even ignoring how real-life accurate this supposedly is according to various youtube comments without sources, it's a crafting block. it's gonna be in your base. i don't think mojang wants you to die to a crafting table in your own base.

    7:09 okay, yeah. that's definitely an oversight. never even thought to put a zombified piglin in a lava cauldron.

    7:23 i could say this about most of what java edition doesn't have tbh.

    7:34 where did you ever get the idea that magma is supposed to be hotter than lava?? the two things that are famously the exact same thing, just in different places??? and don't even get me started on the differences between liquid lava and a solid magma block.

    7:48 it also makes you not bounce on slime. sneaking just bypasses special block properties. i think i'm starting to realize why getting blown up by a bed prompts the "intentional game design" death message on java edition.

    8:12 i feel like i've already made fun of you for saying 'waterlogged water' before. might've even been the same clip idk.

    9:05 you also make regular nether bricks by smelting netherrack but netherrack still exists. clearly, the furnace designed to be extremely hot is extremely hot.

    9:30 all the blocks Jean? is incapable of destroying are blocks native to the arena in which you fight her. almost as if the game doesn't want her to destroy the arena or something.

    9:50 "you're not protected" he says, while showing himself taking a considerably smaller amount of damage than he normally would.

    10:05 it makes sense because an ambient particle causing damage would be atrocious game design.

    10:20 ignoring how much cauldrons kinda suck for a second, you clearly landed on the lip of the cauldron and then subsequently fell in.

    10:33 while i agree villagers could do a lot more to show it, the fact of the matter is that village reputation is a pretty major mechanic.

    11:07 cactus isn't lava.

  2. The magma blocks suck you down because it makes a better gameplay hazzard in ocean ravines. Mojang could have made it so that boats break on top of rising bubbles, but making you need to swim down to retrieve it makes it more interesting. And it also makes it harder to escape drowneds because if you try to refil your breath, it sucks you down closer to them rather than pushes you up to escape them.

  3. Hey do you know why you can't push a chest in Java edition because the chest in bedrock edition in the players hot bar the chest is a full block

  4. Good stuff – I can never get over how a lever creates power but doesn't require redstone. Or lava or water collects in cauldrons below dripstone placed beneath glass… imo the only thing it should seep, though, are dripstone blocks

    Fyi- The biome transition was at one point coded to not allow warm and cold biomes adjacent but in some circumstances that caused you to spawn in a cold biome and through poor luck have the next warm biome be 10k blocks away.

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