Minecraft 1.20.2 Release Candidate Playlist โ–บ https://www.youtube.com/playlist?list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk
Multiple pre-release and minecraft news covered in this one!

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0:00 Vanishing Pearls Fixed
1:32 OP Villager Trade?
2:46 Last Call
3:15 Recipe Revert
3:56 Pre Release 2
4:26 Pre Release 3
4:37 Pre Release 4
5:03 Release Candidate 1
5:50 1.21 Mob Vote
6:49 Event Time
7:31 Controversy

Featured In This Video
https://www.minecraft.net/en-us/article/minecraft-1-20-2-pre-release-1
https://www.minecraft.net/en-us/article/minecraft-1-20-2-pre-release-1?2
https://www.minecraft.net/en-us/article/minecraft-1-20-2-pre-release-3
https://www.minecraft.net/en-us/article/minecraft-1-20-2-pre-release-4
https://www.minecraft.net/en-us/article/minecraft-1-20-2-release-candidate-1
https://www.minecraft.net/en-us/article/account-migration-last-call
https://www.minecraft.net/en-us/article/minecraft-live-2023-announcement

#minecraft #minecraftnews #releasecandidate

25 Comments

  1. I HATE that they make the community vote because it just divides the community. Veteran players are going to choose a functional mob, and young players will choose the cute one. The cute one will win, and we're stuck with something practically useless again.

  2. Iโ€™m so tired of the mob vote. Itโ€™s not even fun anymore. They always add mobs that have the most useless abilities. I still have no idea how allays work and sniffers just have no vanilla vibes and ugh I want them to stop ๐Ÿ˜ญ

  3. still think it's funny that people are freaking out about the migration account. they said it 2 years ago and saying that eventually all accounts must be migrated

  4. The negative comments on the diamond armor trades might be because those players would prefer that these new trades don't replace the older regular diamond armor trades. This is because there are those who work on villager trading to get things like diamond armor (instead of mining for it). This would make getting a full set a bit more difficult than before.

  5. Hey Xisuma, sorry for being a bit pedantic lol but you had me a bit confused where you were saying about 1.20.1 (which is the current version of the game), and I was wondering why you would talk about that lol, but it turned out you meant 1.21 I believe. eg: at 5:46

  6. I'm kinda glad the search method was reverted. I'm someone who will type the fewest characters to find what I'm looking for which usually means letters in the middle of words so for leggings I'd search "ggi", conduit would be "dui", behive would be "eh". I play a lot of modded so I'm used to using JEI and searching for things like @eat/@ate (but not @eating) for Create, @ctr for Project Red, @rma for Thermal. I can generally filter things down to a row of items with 5-8 characters no matter the number of mods as it's 3-4 characters for the mod, space, 1-3 characters for the item

    This searching is absolutely something that will end up being un-reverted and there's no real incentive for them to add a setting so it's probably something I'll just have to deal with, but with the recipe book actually showing all items when searching I might actually start to use it

  7. I'm just not gonna participate in the mob vote since more than anything my personal choice never really gets picked
    Mob votes suck anyway, it only creates arguments

  8. I do think villager trading should be better, but I also think that villagers in general should sell more useful items in general. And finding uses for items that currently don't serve a purpose or have limited purposes. I am still up for making an armor in between diamond and iron, and leather and iron. So give uses to bronze, maybe mixing iron and copper you get bronze, (or gold) similar to how you get netherite ingots… NOt only would this teach players the valuableness of ores, but it would give bronze a use as a cheaper alternative to diamond. while diamond is still better overall. Bronze has a less durability, but has better enchanting potential.

    I think my biggest complaint is that mojang isn't focusing on whats already there to improve. Like Combat, Mining, and Tierlists. I am more than happy to discuss that, but I feel that diamonds in general should only be obatainable in world, and maybe bronze obtained from villagers. Mending books etc being everywhere because honestly, I rather just have an item in game that just allows me to repair with just using my levels. I and I think many people have an attachment to their items and would rather prefer items to not take both exp levels and ignots and rare gems.

    They should fix anvils and exp in general right now its far too expensive to do, and as someone else said it should be like the enchanting bench you only have to be level 30, and use up an item. Thats already enough cost for an anvil. I would also add that iron shouldn't be as disposable as it currently is for anvils. Anvils should last either forever, otherwise you'll get people building towers with anvils.

    I think the community also wants more enchants? Maybe an enchant that allows you to dig in a 2×2 or 2×1. It would not only add to the game but simplify it. Why add to the monotonous grind that is minecraft. If you design for the older players you also design for the younger players. Because I don't know about you Xisuma but as an adult I really don't have time for minecraft's endless grind, especially for building materials. Or searching for that 1 environment to do villager trading. To me it just seems like more busy work? Its already very difficult to set up a villager trading hall, and maps really don't work on already generated worlds.

    They seem to be allergic to adding to the existing rather they are constantly expanding. Its a similar problem with NMS atm, but at least they fix their exploits and incentivize people to restart. With minecraft you really can't restart because once something is generated its generated.

  9. I'd love a flying or gliding mob that you could ride. Maybe with limited speed or controls. Like an early-game version of the elytra.

  10. My issue is not necesarily with the villager trading. While I think it is a silly and roundabout way to combat the over abundance of villager trading halls, I think that mojang are tackling this wrong.

    They have correctly identified (part of) the problem, being that villager trades are OP. But why are people utilizing these trades? Because enchanting, combining and repairing tools is just not cost or time efficient. They have also made it so that there is often only one way to get certain enchants.

    The problem with anvils breaking and the whole thing becoming "too expensive" is pushing people to Mending. The only way to get mending? Villagers! Sure, in certain tables mending is available, but it's not a guarantee, ergo, it's not being used. Swift Eff 5? Pretty rare to get from enchantment tables, but getting that once from a villager sets you up good. Even combining two Eff 4 books isn't too much of a hassle.

    Now, for doing that once, sure, you could potentially make the argument that it would increase your enjoyment of having a set of armour and tools that you actually worked hard for. But then you die, because you just do that sometimes in this game. And then the whole journey starts over.

    Do I have a solution? No. Is a text reply like this doing it justice? No. What I really, really like is Old-School Runescape's approach to updates. They just post it on their website, they have in-game polls and if 75% of the replies say yes, then that thing happens. It's really transparent and it shows a willingness to throw things out the window if the community doesn't want it. Perhaps smaller updates like that would be more beneficial to minecraft rather than big content dumps once every year and a few dot releases scattered round.

  11. How about they have a fixing junk update? Just adding mod api, proper multiplayer support for java and fixing the launcher not poop itself randomly. For real, i started playing the cracked version even tho i own the game simply because the launcher decided not to work for a couplw of days

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