Hello everyone, and welcome to my 3rd iceberg video! And in this video, I’m going to be talking about the Ultimate Terraria Iceberg. Created by u/FireWaterGamer751 (AKA TrevBoy), this iceberg features over 260 unique and diverse entries, and this video will go into detail and explain ~98% of them. Just like with every iceberg video I’ve made so far, there have been some that I have left out, and this video will be no exception. Otherwise, I hope you guys enjoy!

As always with these kinds of videos, mistakes are a natural part of the cycle. So if I did miss anything, overlook anything, or just outright got anything wrong, please feel free to correct me in the comment section!

Huge thanks to @Brittank88 for jumping into lava for me!

Original Reddit Post: https://www.reddit.com/r/Terraria/comments/piedab/the_terraria_iceberg_is_finally_here_all_i_will/

Chapters (Excluding Introduction):
00:00 – Layer 1
07:29 – Layer 2
12:06 – Layer 3
20:40 – Layer 4
31:54 – Layer 5
42:55 – Layer 6
54:56 – Layer 7
1:04:36 – Layer 8
1:11:56 – Layer 9 & 10

Music Used:
Terraria OST
Terraria: Otherworld OST

Footage Used:
@ChippyGaming
@ReLogicOfficial
@DananB
@Edwardx
@grobeman
@PewDiePie
@dylancrystal7955
@outsidexbox
@nanopi
@NEKIO
@MappyGaming387
@minecraft
@GhastlytheTinkerer
@mookiemorjax
@Arkonauts
@hobbyschannel1215
@popngames
@jupiter5952
@PaperBatVG
@holdresetgaming
@thecurliest_fry
@OdysseyGamez
@nepeat
@thegame3046
@bossedit8
@Tearraria
@GameSpotTrailers
@Yrimir
@retr0hobo
@joshmanisdabomb
@r.i.p.thecreap7225
@pcgamer

Other Sources:
Terraria Fandom: https://terraria.fandom.com/wiki/Terraria_Wiki

Socials:
Twitter – https://twitter.com/gmdblue
Instagram – https://www.instagram.com/gmdblue/
2nd Channel – https://www.youtube.com/c/gmdred
Discord: blu(hashtag)0015

Terraria is an action-adventure sandbox game developed by Re-Logic. The game was first released for Windows on May 16, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria received generally positive reviews and sold over 44 million copies by 2022, making it one of the top ten best-selling video games.

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42 Comments

  1. While this video is very good, there are a number of things I think need corrections and/or clarifications.

    8:45 – Not sure why Minecraft was brought up, since Minecraft has never had intentional secret world seeds. Also, it might be good to note that the seed also celebrates the release of 1.4, since 1.4 released on Terraria's 9th anniversary.
    12:13 – This is also something Redigit has outright stated. I will note though that any lore stated by the developers should be taken with a grain of salt, since the developers have said they just like to troll the community with random statements.
    14:49 – I wouldn't call being able to obtain the red potion a recent discovery, since they're fairly common in For the Worthy worlds (and a bit less common in drunk worlds). Also, it should be clarified that using the red potion in the drunk world still gives you debuffs despite it being obtainable there. It's only in For the Worthy (and Get fixed boi) where it grants buffs.
    17:24 – Daedalus Stormbow with holy arrows was especially potent against the Destroyer, which was the main issue with it being overpowered.
    18:51 – As of 1.4.1, Terra Blade now requires the broken hero sword again.
    21:01 – While Minecraft's official release date is after Terraria's release date, Minecraft did exist in its alpha and beta phases before Terraria and was still popular (specifically, Minecraft has been publicly available since late 2009). Minecraft being 3d Terraria is entirely just a response to the Terraria being called 2d Minecraft.
    22:35 – The Zapinator was only ever dropped by Plantera in the 3DS version. The original Zapinator had already been removed from the game long before Plantera existed, and it was specifically readded to the 3DS version as a reference to the old item (and because now that they were on 3DS, they didn't have to worry as much about Nintendo copyright). The old Zapinator was only overpowered because it existed before Hardmode was a thing, it would actually fit in quite well with current mid to late hardmode weapons in terms of damage nowadays (though, of course, now we have the modern broken zapinators).
    25:52 – The Angler isn't the only NPC that leaves instead of dying. The princess also leaves, along with all town pets.
    27:30 – Google had reinstated Redigit's account before Terraria released on Stadia, and I believe Redigit changed his mind on cancelling Terraria's Stadia release due to this. Google very likely didn't just release it against Red's wishes.
    28:51 – Your video shows prime bombs exploding on planter boxes lmao. The biggest utility with planter boxes though is that it's far easier to use them with smart cursor, since, unlike platforms, you won't accidentally make stairs.
    33:00 – The problem with the Old One's Army isn't that it's late game (it has three tiers fought at different points of the game), it's that it's very time consuming and many people simply don't enjoy the event. Because of that, it's useless just because the tedium isn't considered to be worth it (though, if you enjoy the event, then it definitely is worth it).
    37:28 – You've got this one completely backwards. Biome key molds are what are only obtainable in legacy versions. Ever since 1.3, biome key molds were removed and replaced with the keys. Biome key molds were added because originally, you could get a biome key in very early hardmode and instantly open a biome chest in the dungeon to get a powerful item. The key molds were quickly added as a way to lock the keys behind Plantera. Then, 1.3 removed the biome key molds in favor of just making the keys unusable until Plantera is defeated.
    38:04 – Nimbus Rod is a magic weapon, not a summon weapon, so it'd make more sense to focus on Nimbus Rod not being able to get mythical. Even then, I'm not sure why this item is even on the iceberg since it's pretty normal for various weapons to not get the best reforges for their class.
    40:08 – I think it's pretty generous to call this comic "ongoing" given its current hiatus.
    40:29 – It should be clarified that using ducks to hit the entity cap works because while statues normally have a limit on how many entities they can spawn, the duck statue only checked for the singular ID instead of both IDs, leading to duck statues easily being able to spawn infinite ducks
    41:54 – This was also just true for all furniture and background items
    44:37 – This event was going to be mobile exclusive, not chinese version exclusive. Of course, it was never implemented anyway.
    45:02 – It should be noted that the jungle mimic used to be an unimplemented enemy, where it was scrapped because the jungle already had enough content. It's readdition in the secret seed is, of course, meant to be a joke given how it drops joke items and items with funny names.
    46:09 – Moon Lord being Cthulhu's brother has been both confirmed and deconfirmed by the devs, being a prime example of how the devs just say things to troll the community.
    48:40 – The Clothier does sell the Solar Cultist set which matches the white cultists.
    50:48 – While pets being vanity explains why the devs don't make pets useful nowadays (chester from the don't starve crossover being the only exception), the old-gen pets were removed because they weren't created by Re-logic themselves.
    51:03 – Couple of things here. First off, Terraria: Otherworld was never meant to be Terraria 2, the developers had clarified this many times. But also, Redigit has recently (August 2022) released concept art for Terraria 2, which you can find on the wiki on the page for Terraria 2.
    53:20 – There was never really a point where other modloaders coexisted with TModLoader. The other notable modloaders were for different versions. TConfig was the primary modloader for 1.1, TAPI was the primary modloader for 1.2, and TModLoader was the primary modloader for 1.3. TModLoader was the one to break the curse of losing support once Terraria got another major update, as it survived the transition from 1.3 to 1.4. Any mods that didn't use any of these modloaders were pretty much all standalone mods, and even then, modding only really became big with TModLoader.
    53:35 – Eerie is also used for the Blood Moon
    55:03 – The devs apparently had many arguments regarding on if Dreadnautilus should be considered a boss or not. It even got a boss trophy sprited for it that was ultimately scrapped.
    59:15 – This moon only appears during world generation of the drunk (and get fixed boi) seed. It doesn't appear in the actual world.
    1:03:32 – These enemies still exist, they just don't have their unique names anymore. There were also named variants of Eaters of Souls and Hornets. The special names ultimately were removed in 1.1, and later on many other enemies got variants of different sizes.
    1:06:04 – This is likely false now, since 1.4.4 updated the travelling merchant in a way that allows for more items to be sold (and this iceberg seems to date from before 1.4.4). The wiki doesn't yet detail the precise mechanics of how many items the travelling merchant can sell now, but it's likely higher due to a few factors. Hardmode now adds an extra slot, you can get the Peddler's Satchel to raise the slot count by 1, and paintings now get their own separate slot.
    1:07:45 – While I can't verify the line count anymore (currently don't have the decompiled game to check), I can definitely say that the zombie AI does have an absurd amount of code. However, it is a bit misleading. Zombies use the Fighter AI (id 3), which is the most common AI in the game. Any enemy that uses the Fighter AI, but deviates from it in some way, will have a specific exception written for that enemy in the function. For example, granite golems using their defensive block is specified in the Fighter AI. Hopilites throwing javelines is specified also in the Fighter AI. Every unique behavior exhibited by enemies using this AI has their code written into it, which is why it's so massive.

  2. I remember I somehow got the tutorial world as a playable world with my own character on my phone very Cool cause I was able to fly around the tutorial island finding secrets and stuff 😂

  3. Kinda surprised that Face Monster noises weren't mentioned.
    On old mobile versions, and I believe the 3Ds version as well, the sound of a Face Monster growling would play completely randomly regardless of biome or entities on screen. It used to catch me off guard when I first started playing, and I've never really seen anyone else talk about it much.

  4. Interesting video!
    May I add something? Around 38:48, about holy hand grenade. I think it's related to the Worms franchise, where you could use an enhanced grenade called Holy Hand Grenade, using a Hallelujah chorus sample before exploding

    edit: I should have followed the complete video before adding a comment 😀
    Talking about Worms weapons around 1:00:00 😀

  5. pixel piracy is fun lol. the reviews probably mostly come from the fact that development was essentially discontinued…and the fact that it has some major optimization issues and bugs

  6. I think the world border is on there bc there’s actually hidden blocks we can’t see out there, and they can be collided with by bullets and seen on editing software like tEdit or TerraSavr. either wand of sparking or dirt rod mad a video on it, I can’t remember who tho.

  7. The confidence meter failed you with the "world barrier" entry. I learned the hard way that there is a solid 80 blocks on either side of the world border that is inaccessible, yet interactable. People say it's because enemies on the world edge would pop out of thin air otherwise. I learned about it because my world had some crimson out there… and It's the 1% I can not clear 🙁

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