My MIXED Feelings on Minecraft Live 2024

Last week we had the first minecraft live presentation since the announcement of Minecraft’s new update structure. Over the course of the Minecraft Live 2024 presentation, Mojang showed off 2 drops. First was the bundles of bravery drop which is set to add both bundles and hardcore mode to minecraft bedrock edition. The second drop is currently known as the Winter Drop which introduced the new pale garden biome along with a new mob the creaking. While these features have all been added to the game through snapshot 24w40a, I honestly feel a bit mixed about them. So join me as I go over my mixed feelings on these 2 drops and minecraft’s new update structure.

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29 Comments

  1. Odyssey: Complains about the Drops not making people want to make new world
    Also Odyssey: Complains about the Drops not making people want to play in old worlds because exploration becomes pain

  2. Personally I like the anticipation of the yearly updates, sure some years may bomb but with no mob vote AND no massive announcement, I'm not sure the hype train will roll the same. If every few weeks something new gets added, I'll probably end up tuning out some of drops and will feel lost when I hop back in.

  3. 5:13
    FINALLY!
    I've never seen someone mention adding the White Pumpkin to Minecraft in a video, it would make perfect sense for the Pale Garden as well!
    I kinda hope they'll finally add Owls too, I've been wanting Owls so badly for years.

  4. I know that its unfair to compare Minecraft to don't starve (which funnily enough just changed to the opposite approach to updates) but mabey it would help to have a sort of theme and make an update line (or drop line) based on it? it would allow all the features added to have some cohesion and would encourage them to go back and retouch previous drops if necessary.

    I guess what I'm saying is that they should try a "Return of Them" style of content drops for a year or two and see how that works out. in fact that may even make it so you don't have to remake a new world to be able to experience update stuff without traveling large distances since it would be more so adding to to already major changes.

    just a thought, for what its worth, I think the more constant scale does justify these slightly smaller updates, even if I think they could do just a LIIIITLE more.

  5. When I heard them say "smaller more frequent updates" my mind immediately jumped to 1.10–1.12
    like.. am I wrong or isn't that what they wanted to do there too?
    only difference I can see between that and this is that we wont get big numbers for smaller updates.
    but like would 1.10 really have been any more well received if it had been called 1.9.5 "the frostburn drop" instead??

  6. The reason I really don't like the drops is because I'm a modded player, and I fear new modpacks are gonna struggle because the drops will be too frequent for modded players to update to each drop, making it inconsistent with what update each mod is on, and I fear this will really harm the modded Minecraft scene

  7. Why no one ever mentions the modding scene when talking about smaller more frequent updates? I would imagine dealing with those as a mod creator is really unpleasant

  8. i think activated creaking hearts should give a significant amount of xp when broken as an incentive for waiting til nighttime to explore the biome

  9. I mean, the way I see it, the rate at which they released updates up to now was probably unsustainable, hence the disappointing updates. They finally decided to space them out more so they'd be better and have more content, and they made up these drops as a way to keep the fans kind of fed in the meantime, like an appetizer. They were never meant to be as big as the main updates or give us the same content per year. So I'm 100% fine with this system (the pale garden as a whole still seems kinda pointless, tho)

  10. What if the Pale Garden had a smaller worn down counter part to the Woodland Mansion where the creaking would spawn at all times of day. It could even have a new totem. Something like a totem that when you hold it in your hand(off-hand) you'd be immune to all damage like the creaking, but inturn the totem would take durability. Just an idea that just popped into my head.

  11. I feel like calling pale oak forests "reskinned dark oak forests" is no different to calling bogged or stray "reskinned skeletons". It's a variant. It's a reskinned version of the original, but with some additional features. In the case of the pale oak forest they even exclusively spawn next to dark oak forests as a sort of expansion of the biome.

  12. Caves and Cliffs is finally complete.

    1.17: All the blocks
    1.18: Actual terrain overhaul
    1.19: Deep dark
    1.20: Archaeology
    1.21.3: Bundles

    All of these were supposed to be in 1.17.

  13. Idea: make creaking hearts craftable

    [Pale Oak Log] [Pale Oak Log] [Pale Oak Log]
    [Amber] [Daylight Detector] [Amber]
    [Pale Oak Log] [Pale Oak Log] [Pale Oak Log]

    Creaking hearts drop 2 amber when broken, minus 1 for each creaking spawned (the missing amber is dropped by the creaking itself) (amber would obviously have more uses but I don't want to think of them)

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