This Unknown Minecraft Terrain Generation Mod Is Incredible

Today, I’ll be showing you one of the coolest Minecraft terrain generation mods I’ve come across in quite some time, Big Globe. Enjoy!

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*Download the Big Globe mod here!*
https://modrinth.com/mod/big-globe

*Other Mods Used:*

*Distant Horizons* –
https://modrinth.com/mod/distanthorizons

*Bliss Shaders* –
https://github.com/X0nk/Bliss-Shader

*Complementary Shaders* –
https://modrinth.com/shader/complementary-reimagined

*BSL Shaders* –
https://modrinth.com/shader/bsl-shaders

*Full list of Distant Horizons compatible shaders!* –
https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e

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Music
Timelapse, Escape –
https://ovanisound.com/

34 Comments

  1. I think having super deep worlds would allow for more dynamic progression. Think how deep terraria worlds can be, and how that can allow developers more flexibility with progression in that game.

  2. My PC that's enough for basically any modern game cannot handle the world generation even with recommended performance mods. Unless I generate new chunks at a very slow pace (like move 16 blocks every 2 minutes), it crashes

  3. Other amazing mod you might do a video for, is Minecard. This mod is AMAZING, and it even works with other mobs from other mods. It is so funny to play a card game like Legends of Runeterra in Minecraft!

  4. 0:52
    Bobby is so much better than distant horizons, though.
    Distant horizons is so buggy. And if you don’t know how to navigate github then you’re practically useless.
    Bobby gets the job done better anyway, imo.

  5. Its open and flat spaces would be very good for Clockwork × Trackwork machines. In a vanilla game, or for example Terralith, there are a lot of trees and small details that are easy to get caught on

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