Ranking Every Profession in Stardew Valley – Update 1.6 (ver 2)
There are a lot of options for professions as you level up your skills. I’ll rank all the professions from each skill and see how they all stack up.
This is a re-upload of another video to adjust volume levels. Sorry to those who have already viewed and commented. To see old comments, here is the old video:
Chapters:
1:47 Farming
9:21 Mining
15:15 Foraging
20:25 Fishing
24:58 Combat
29:26 My Profession Picks
30:02 Final Thoughts
9 Comments
Hi! I see your videos and i love it. Your voice, your style and your diction is aweome! I wait for more new stardew videos. And np for reupload. (hi from turkey)
Blacksmith – gold making through selling radioactive bars and optionally excess iridium bars. With mastery furnace and Crystariums cloning and baking fire quartz for mass refined quartz maybe as well.
Forester/Lumberjack – converting hardwood into wood, then optionally into coal.
1.6 really gutted a ton of these perks, Luremaster was much stronger back when Deluxe Bait and targeted bait weren't a thing because you could fill the valley with Crab Pots and just collect easy passive income, allowing you to focus on other things. After all, the other fishing perks are completely useless if you don't go fishing and most shellfish didn't sell for enough to warrant picking those perks.
But now, it's better to use the targeted bait or Deluxe bait and then smoke the fish for extra profits if you plan on using Crab Pots, especially with Deluxe Worm Bins being a thing.
how is tiller in the same tier as shepherd and BELOW rancher when it’s a prerequisite for the only S++ perk in the game while still being leagues better than both. also, the coal from prospector is so strong, making preserves jars leagues easier and cheaper, and if you amass enough crystalariums, the 10k to swap to gemoligist is nothing. 15% damage doesn’t really change too many breakpoints for a rubied galaxy sword, while the health is stronger than given credit for here, getting bursted in skull cavern/dangerous mines is real. rest of the list is spot on though.
my ADHD ahh NEEDS the foraging tracker arrows LOL
Hard to disagree with these choices, particularly for a regular playthrough. I'd probably put Botanist up in to S tier if only because having everything be iridium quality is both the financial/friendship boost, it's also nice to collapse the inventory space forage is going to take up.
On the one hand, it's sorta sad that there's some choices that almost feel required on most playthroughs (I'm looking at you, Artisan). On the other, I do still really like having the diversity of options and some of them really encourage certain types of approaches to the game if you really want to challenge how you tackle the game.
For instance, and in defense of the crab pot skills, I've played a farm where I'm not allowing myself to make money off selling fish, unless they're part of a cooked dish, which means that turning crab pot fish into sashimi is actually more useful that regular fishing, for the most part.
F is for fun tier 😁
“How much do you really like crab pots?”
Do not test me child 🤌🦀
My goto has been start Forester then switch to Botanist later, but I didn't know that Gatherer increased exp gains too. Changes the math quite a bit