I’ve had this idea for the longest time but I couldn’t quite figure out how to get it working until I saw a post which i’ll link below using this command:

playanimation: @e[type=arrow] animation.creeper.swelling a 0 a

I’m not sure if this would work in Java, but at least in bedrock i think this came out as a cool proof of concept ! i could see this technique being used for water fountains, columns of fire, rays of magic, etc. let me know what u think or if u have any questions !!



by chaneyphantom13

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