All 62 Reworks Coming to Calamity’s SUNKEN SEA Update…

The FULL Sunken Sea Overhaul roadmap for Terraria’s Calamity Mod (so far!)…This video compiles well over 50 NEW changes you can expect to arrive in the new update, aswell as expanding from my previous roadmap with even MORE future content!

Part 1: https://youtu.be/TbiTT5dKNOs

Special thanks to Triangle, Angel & every other developer that has helped made this video accurate Enjoy!

~ Developers Credited ~
► CosmaticMango: https://x.com/CosmaticMango
► Ennway: https://x.com/ennway_real
► HeartPlusUp: https://x.com/HeartAndUp
► Triangle: https://x.com/TriangleSupreme
► Xyk: https://x.com/Xyk22723374

~ Useful Links ~
► Check out the Official Calamity Lore Document: https://docs.google.com/document/d/1DgyreCi8fGco8QiFhKHH8rIo_wHplhthdq08ro_SK9o
► Calamity Discord: https://discord.gg/calamity
► Cal Art Server: https://discord.gg/CKByxd5
► Music by @Phyrnna , @DMDOKURO

~ Timestamps ~
0:00 SSO Changes
0:16 Nullification Pistol
0:42 Comet Quasher
1:07 Hellkite
1:27 Helium Flash
1:36 Brackish Flask to Whitewater
2:10 Refraction Rotor
2:23 Rubico Prime
2:38 Hellborn
2:57 Apocolith
3:07 Effervescence
3:15 Paladin Hammers
3:32 Celestial Meld Weapons
3:50 Star of Destruction
4:07 Shard of Antumbra
4:18 Tome of Fates to Apathanull
4:30 Entropic Claymore
4:48 Aerialite Armor
4:56 Wind Blade
5:03 Turbulance
5:14 Other Aerialite Sprites
5:30 Desert Scourge Rework
5:50 Old Duke Rework
5:58 Sulphurous Sea Background
6:03 Sunken Sea Critters
6:52 Arsenal Tier 1
7:14 FUTURE CONTENT
7:23 Slime God and Virulent Slime
7:38 Ravager Concept Art
7:45 Ceaseless Void
7:57 Devourer of Gods Rework
8:05 Primordial Wyrm
8:13 New HUDS and UIs
8:33 Custom Boss Bars

~ MOD LIST VISUALS ~
► ArmamentDisplay, Better Blending, Better Boss Health Bar, Fancy Lighting, Lights and Shadows, True Tooltips, zzp198’s WeaponOut Lite

~ TEXTURE PACKS ~
► Backgrounds o’ Plenty, Better Collection by JPC, Dragon Fruit Bar, Fancy UI, HD Scenery, NONN’s Buffs and Debuffs Pack, Phantom Hearts Bar, Rainbow Cursor EX, ReaniTerraria, The Calamity Texture Pack, Yet Another Boss Health Bar Style

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#terraria #calamity

Play Terraria Now:
Steam (PC) : https://store.steampowered.com/app/105600/Terraria/

Terraria is an action-adventure sandbox platformer game developed by Re-Logic. Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels?

The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game’s progression. The Calamity Mod also features several harder difficulty modes, such as Death mode and revengeance mode five new biomes and new structures, a new class, a new leveling mechanic, more than thirty new songs, over fifty recipes for previously uncraftable vanilla items and other assorted changes to vanilla gameplay.

This is not 100 days, 100 days terraria, 100 days minecraft or 100 days calamity mod,

47 Comments

  1. From AngelVA, here's some additional information from a developer you may be interested in!
    3:32 – Xyk's Meld weapon reworks are absolutely incredible, and I plan on giving Empyrean Armor a rework as well. Keep an eye out in the Calamity Mod discord, I'll post more updates there.
    5:20 – Aerialite's Whip will be called Skycaller Lash, and it's just one out of quite a few whips that are in development right now. The overhaul for summoner is still a huge work in progress, but it's something I think players will have a lot of fun with. Can't say any more 😉
    5:50 – Even though the Old Duke and Providence will not be changing much in terms of their fights, both have received visual overhauls by the incredibly talented ENNWAY. Expect more fights to have similar overhauls as well. Quick note, Old Duke will very likely be renamed along with his redesign, but a name has not been chosen yet.
    6:03 – I don't think anyone will be ready for just how large the Sunken Sea's new size is, it almost reaches to the Underworld and will have a massive amount of places for players to explore. Current public spoilers are just the tip of a very sunken iceberg!
    6:32 – If you kill a Slugbun I will come find you.
    6:53 – All Arsenal weapons will eventually receive reworks, we're just rolling them out in waves. If you love the Star Swallower Containment Unit frog, don't worry! It'll still exist in the game as a pet.
    7:23 – If all goes well, Slime God may be coming sooner than you think! I can't promise anything at this time though, many things can change. Virulent Slime's addition is still up in the air at this moment – it's something many on the dev team would like to do but more important things are taking priority, and we're still not sure how or where it will be in the game at this time.

    Something that wasn't mentioned in the video but I figured the community will be very excited to hear about: Yharon's resprite has been making massive progress over the past few months. The three spriters (yes, three) that have been working overtime to make this a reality deserve nothing but the best and it's incredible to see it all coming together. IMPORTANT NOTE: This resprite is not confirmed to make it into the Sunken Sea Overhaul, as there are many things that go beyond just the sprite that need to be considered. Either way, something to look forward to!

    A quick message about Desert Scourge, since I'm willing to bet that many of you are confused about why it has received another resprite. The concept artist for the design has requested it be removed from the mod, along with engaging in horrid behavior that was absolutely unacceptable in any space. If you would like to learn more, you can pause the video to read our statement or go to the Calamity Mod Twitter. I will not be speaking any more on the matter.

  2. I still remember one of the spriters of the spirit mod saying that the mod has gotten even worse when devs left it. Then i see this and am like "are we playing the same mod?"

  3. So do subworlds work in multiplayer yet, or are there plans to get it working? I'll be really sad if this mod becomes incompatible with multiplayer due to adding subworlds.

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