Levviata here, I have made a new modpack which in essence is a reimagined version of ForgeLab's Parasite Outbreak with a somewhat close semblance to RLCraft:

(NOTE : There is no complete quest book as of Beta v0.9.1)

Recent Changelog :

[Forge] Levviata's Parasite Outbreak v0.9.3 | The 'Wow, my modpack actually works now' Update!

Fixed config, start title being broken, etc.

Fixed pack size being enormous (250 mb removed)

| – | Levviata's Parasite Outbreak | – |

From my modpack's modrinth description:

Originally based on ForgeLab's Parasite Outbreak, a modpack about hordes, adventure, horror, complex crafting, weaponry/guns, nuclear technology, and more, this modpack aims to provide a fleshed-out and somewhat expanded-on approach to ForgeLab's entry while keeping the original concept, a minimalistic profile and far better performance.

Why should you prefer this modpack over ForgeLab's?

I do believe ForgeLab's entry has a variety of issues which, for example, what I think is a problem and how I 'fixed' it:

Balancing Issues := Usage of Reskillable mod to have a rough control of progression, tweaked recipes, and a variety of gameplay-focused changes to improve playability

Bad Performance := Added Radk6's performance mod list, planned support for Cleanroom launcher for a smoother experience, and GREATLY improved world generation by the usage of Recurrent Complex to replace the mod gen of a variety of mods expect +200~ FPS and far less stuttering issues now.

Outdated Mods := Updated a variety of mods and fixed compatibility issues down the road.

Lack of an Issue Tracker := Active pack maker and fast contact on Discord.

Lack of QoL := Added a variety of custom recipes, zenscripts, and mods (along with some own-made mods) to improve playability.

Old Look := While not an issue I have recommended below (refer to the 'Requirements' section in the modrinth description) the best options for a more modern look in case you are into that.

Added Mods (only the important):

  • Hbm's Nuclear Tech – Extended Edition
  • Ageing Spawners
  • First Aid
  • Item Collectors
  • Open Modular Turrets
  • Realistic Torches
  • swparasites
  • Levviata's ores
  • Waystones
  • A LOT of QoL changes and useful custom recipes

Removed Mods:

  • Biomes O' Plenty
  • Dungeon Tactics
  • EnhancedVisuals
  • GW Mods | Deepslate
  • Roguelike Dungeons
  • Project Brazier
  • Mob Dismemberment
  • Security Craft
  • Traitor's Better Swamplands Mod
  • YUNG's Better Caves (Forge)
  • Zombie Awareness
  • Hbm's Nuclear Mod Reloaded

(these mods were either removed because of performance/crash issues or because they did not fit my biased 'minimalist' mindset)

https://preview.redd.it/obprhqw3bbkd1.png?width=540&format=png&auto=webp&s=ef20b40853e85f299cf3c57f629ecb28f0e9db53



by Levviata

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