Minecraft redstone has changed

Snapshot 24w33a just released and it includes some experimental changes to Minecraft redstone. Some of these changes seem really positive, others will require some redesigns of old contraptions but will still function, and some make things that were previously possible impossible. In this video I try and give my honest feedback about what’s going on.

Purplers video released after I recorded, but it’s probably better 😂

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36 Comments

  1. Definitely a mixed bag. I'm seeing a lot of people saying 'this makes redstone more intuitive' – to be clear, these changes likely affect the final 1% of your learning journey into redstone. If redstone didn't make sense to you last week it still won't make sense to you now!
    I will update this comment with good videos that also reference these changes so you can form a super balanced opinion yourselves:
    Inspector Talon (Minecart focused): https://www.youtube.com/watch?v=GQAKWct7Sj8
    Purplers (going through changes): https://www.youtube.com/watch?v=L0q2DpQGktM
    Crafty (ranking the changes): https://www.youtube.com/watch?v=f_JV1aX9aqA

    Minecart change update: It may actually be harder to pick up mobs in Minecarts now, as it requires a collision which is tricky with the new hitboxes. The old system of getting a minecart close to a bunch of mobs stored in a 1×1 area does not currently work.

  2. Minecart tracks between bases is now viable if you use the command to max out it's acceleration limit, and may be faster between fixed locations than elytra
    Especially in the nether

  3. I think the changes to redstone (mostly block updates) are going to break SO many things. If they want to change redstone they’re going to anyways. I just hope this moves in an easier direction for cross-play because if these changes break a lot of core features of even simple redstone machines then it’s not going to bode well

  4. This really feels like the redstone update for non redstoners, removing some of the complexity and weird quirks like bud powering and odd block updating in favor of redstone being easier to use/understand

  5. I'm someone who casually enjoys using Redstone and making farms, etc, etc, but I am very far from being someone who makes giant redstone computers and compact machines.

    And for someone like me (which is probably representative of 99% of minecraft players) most of these Redstone changes make complete sense. Redstone in its current form goes from dead simple to understand for very basic functions, to completely unintuative which craft that only the most dedicated redstoners can implement properly.

    And what these changes do is lower the ceiling of the crazy stuff that can be made, but makes it so that it's way less intimidating and frustrating for "normal" minecraft players to dip their toes into more complex Redstone builds.

    The amount of times iv tried making my own Redstone contraptions only to get completely frustrated and give up because of random crap like quasi connectivity activating stuff that isn't being touched in any way, dispensers/pistons firing completely randomly, etc, etc, happens all the time. And it seems like these changes are perfect for someone like me because I wouldn't have to deal with all that. It just sucks that it would come at the cost of removing tools that are available for those that know how to use them.

  6. Missed opportunity to sit in the minecart both flying into the air and spinning at 10000000kph (and maybe both at the same time). Completely wasted.

  7. The fact you have to keep saying “don’t give the developers hate” over a gameplay tweak shows the insanity the Minecraft community has been lately

  8. I think all these are great except not being able to stack minecarts and the Redstone updating change seems annoying but it makes sense and it'll give the Redstone people a fun challenge and I'm sure they're smart enough to get around it

  9. Mojang should add something like strong redstone dust which behaves exactly like normal redstone dust and also connects with it, but also provides block updates.

  10. The redstone block update change makes sense, but it seems heavy-handed to do it as a blanket rule. Why not have a recipe for a new type of dust that doesn't cause block updates, so we can choose whether to use the block update dust or the non-block update dust depending on the build requirements?

    (alternatively make the non-block update version the default, so the majority of people will get the benefits casually, and the block updater version is the special recipe people only need to make if they know what they're doing – this would probably be my preferred approach, but the obvious downside is that it would break some existing builds that rely on block updates)

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