6 Comments

  1. At least TC is well documented in game to learn it. Like how tf were I supposed to build my first mek nuclear reactor without looking online for a tutorial.

    Edit: Another nice comic from you again!

  2. [my discord where you can give feedback and recieve updates, among other things](https://discord.gg/ExPVVPDAEH)

    [my twitch where you can watch me make my comics live](https://www.twitch.tv/thaboar)

    [also my twitter](https://x.com/thaboarr)

    Anyway I like the mods I referenced here a lot, its just my only problem with them is that they aren’t very intuitive and require a lot of referencing their documentation/other sources in order to understand how they work. I guess it’s a problem I have with games in general requiring you to reference a wiki/guide on how to play them and not being super intuitive on their own, but with magic mods in particular I wanna feel like a wizard, and having to read like a college textbook on how to use a magic mod makes me feel like I’m doing hogwarts homework more than actually doing wizard stuff lol. Anyway more comics soon.

  3. FoxyGamer3426 on

    Tbh, to me, all magic mods are hard. I’m not the type of person who likes magic. Instead i prefer my mods to be more mechanical.

  4. I really like simple magic mods my favorite one ever is Electroblob’s Wizardry, but since it’s not available for newer versions, the best replacement I’ve found is Iron’s Spells n Spellbooks.

    They both have the same system

    Found a spell? Slap that sucker into a book, and congratulations you can now create a black hole or spawn sharks under your enemy crotch.

  5. i think easiest progressing magic mod is mahoutsukai if you have a infinite source of tool mahou regen and a spawner for to do a blood ritual then after that you can basically craft magic in the pack with dusts

  6. I played a pack with TC5 on a server and by the time I finished research all my friends got bored of the game already and stopped playing

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