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  1. The modpack should have been called After Trinity, the player spawns in a desert world destroyed by a nuclear war 2000 years ago. His goal is to survive and develop technology/magic in order to restore color to this world. Maybe by discovering nuclear energy he will be able to accomplish his mission?

    The final goal was to craft the Trinity nuclear bomb. (back to the source)

    I came across it again recently and I would like to resume this project, there is a good base, a lot of things to review such as certain technologies much too early or certain crafts much too grindy.

    But I have a problem, I would really like to export this mod in version 1.19 or 1.20 to have access to the datapack and the new textures at the same time. But the problem is that many important mods are not available in these versions.

    MagnetiCraft (Multiblock machine early and advanced)

    Artisan Worktable (All the different tables or tools)

    Rustic (Vine growing, fermentation, gameplay mechanics)

    Forestry (Tree and bee growing)

    Emerging Technology (Early technology thanks to bioplastic)

    Atum 2 (Early machine, all the blocks)

    Topography (Custom generation)

    Trinity (The grand finale)

    And many more certainly.

    Do you think that by going to 1.20 or 1.19 I could find equivalents?

    I’m afraid that version 1.12.2 is outdated for modded players…

    Thanks for reading everything, have a good day!

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