2 Comments

  1. **For context**, the reason that there are a ton of waterlogged blocks is I need the farm to work with Enderman. The only non-waterlogged blocks are in that 2×2 killing area at the bottom, meaning that when they fall into the water, that’s the only location they can teleport.

    Also: Simulation distance is 32 and entity distance is 500% (both max).

  2. Sometimes mobs “freeze”, especially if you’re far away from them. Try standing right next to the farm and if that doesn’t improve things, you might need to try a different design. Also, you’re playing ATM9 TTS so why not use Hostile Neural Networks instead?

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