Mace + Wind Charge = SMASH! ▫ Minecraft 1.21 Survival Guide S3 ▫ Tutorial Let’s Play [Ep.99]

hello everyone my name is pixel riffs and welcome back to the Minecraft Survival Guide I hope you’re all having a good day having cleaned up from the previous episode we are going to dig back into the ender chest and finally pick up the mace because today we’re going to take a proper look at what it takes to use the mace and also probably a little bit of stuff about wind charges and the breeze rods breaking down into wind charges is going to be essential to that as well because the mace and the wind really go hand in hand but each can be used pretty effectively on their own the first thing we’re going to do is head up to my enchanting setup in the attic space of my starter house and we’re going to see what enchantments we can put on the mace natively in the enchanting table so we’re going to throw the mace in here grab some lapis and already we’re seeing enchantments that have not been available prior to Minecraft 1.21 these are enchantments that are only available on the mace density is the first one I want to look at but breach is another one so density and breach are the two that you can normally get from the enchanting table there is a third enchantment for the mace wind burst which can only be acquired through going into trial Chambers and trying to get the enchanted book from ominous vaults and in fact according to the table of probability that they’ve listed on the Minecraft Wiki the chance of getting that enchanted book is lower than the chance of getting the heavy core so the heavy core that you use to craft the mace is not even the most rare thing you get from ominous vaults in fact the absolute rarest is a block of diamond but second on that list is the book of wind burst and you’re only likely to get a single level of wind burst so if you want higher levels you’re going to have to combine those books but either way density is an enchantment that increases the damage that the mace does the further you fall before swinging it because the whole mechanic around the mace is to fall from a great height and hit something right before you land breach is a slightly different take on that which only applies to mobs or players wearing armor it ignores a certain percentage of the Armor’s protection in order to deal more damage so breach is a really useful one in PvP situations or potentially if you’re around a lot of armored mobs in say a miname map but obviously here in Survival Minecraft we’re not too concerned with breach because while there will be some mobs that show up with armor and you can have more armor in ominous trials in trial Chambers it’s going to be more effective for us to deal damage to a broad range of stuff and that’s where I think density is going to be the better enchantment so we’re going to put that on here and we have Unbreaking three on that as well because of course the m is going to have durability so having Unbreaking 3 on it is a really good thing Unbreaking 3 will make sure that the mace lasts four times as long before it breaks but we do want to make sure we’ve got mending on this as well so I’m going to go and trade with one of the villagers in my trading Hall who should be able to give us a mending book for this mace too let’s grab mending from Mendelson down here that’s the book we still get for one Emerald because this was our original librarian villager and before we combine that let’s talk about what other enchantments we could get on the mace because there are two other damage enchantments that you can apply to the mace that you might already be familiar with both Smite and Bane of Arthropods are possible to apply to the mace although and this is an important note they are mutually exclusive with density and breach so you can only have one of the four different damage enhancing enchantments whether it’s breach density Smite or Bane of Arthropods you cannot have any combination of those four on the mace at the same time so while I think it’ be really cool to have a smashy weapon that also deals extra damage to spiders to complement the fact that we have a Smite Axe and a sharpness sword already unfortunately it’s not going to be possible to do that on this mace now that we’ve Enchanted it with density and no unfortunately you cannot put sharpness on a mace in order to increase its damage across the board density is the only enchantment that will do that but now we’ve got mending on that Ma stats looking a lot better and there are actually two more enchantments we could apply to this if we wanted to the first of which is fire aspect now I don’t use fire aspect on my sword and the main reason for that is because anything that I hit with the sword if it stays alive and manages to deal damage back to me could set me on fire the other reason is Enderman because Enderman teleport around really erratically when you attack them with fire and they get set on fire so those can be a little unpredictable afterwards so I prefer not to have fire aspect on my sword putting fire aspect on a mace is a bit of a risky proposition because most of the time you’re looking to oneshot stuff with the mace because of the amount of damage it does I know it says six attack damage on there believe me we’re going to be dealing a lot more than that very soon but if an extra tick or two of fire damage might deal a little extra you might want to consider putting fire aspect on your mace I’m going to leave it for now mostly because I don’t know where I have a fire aspect book I’m sure I have them around but not that interested in it today the final enchantment is something that you might not want to consider putting on the mace and that’s because it’s actually a curse you can put cursor Vanishing on a mace similar to other tools and that’ll just mean that it vanishes when you die instead of dropping as an item which is not what you want considering how difficult it is to get hold of heavy core and that there are technically speaking a finite number of ominous vaults that you could open in your world but now we’ve got this thing all Enchanted up we need to talk a little bit about what the mace can do and like I said six attack damage doesn’t really feel like a whole lot when we’ve got a netherite sword with sharpness five that’s dealing eight attack damage plus a little extra on top with sharpness likewise we’ve got a netherite axe that deals 10 attack damage plus what Smite can do so how is the mace really going to set itself up heart to answer that question I’m going to hop down into this cave where I know there’s a decently dark environment that should have some mobs that we can attack let’s take these zombies as an example if we come over here and hit the zombie we’re dealing a couple of points of damage there you can see the hearts come off the zombie but the mace takes so long to recharge until it’s ready to hit something again that you’re actually not dealing a whole lot of damage if you’re using it at the same speed as you would something like a sword it took four or five hits to take out those zombies and the density enchantment didn’t really seem to be helping that at all now the trick to the mace is to fall from height by default it’s going to do a little extra damage if you just jumping at something and dealing something more like a crit let’s take this creeper for example jumping from a couple of blocks and hitting the creeper you’ll notice a bunch of particles exploded from around me when I did that and the creeper got one shot an ax crit from my netherite X won’t even oneshot a creeper and the netherite swords certainly won’t even though it has sharpness let’s see if we can do the same with this Enderman actually I’ve looked at the Ender I’m going to peel up a few block and let’s see what happens if we drop on the Enderman and smash its head in from above there we go we got a little extra damage and it should only take a couple more hits for the Enderman to die I wasn’t quite high up enough I don’t think to get the full one shot on that Enderman but the cool thing about the mace is that its damage increases per block fallen and that damage can really ramp up very quickly let’s see if there’s anything on this lower level of the cave that we could drop on and smash I wonder if there’s anything down there by the M shaft that’s a pretty risk drop but the results would basically One-Shot most mobs in the game there’s a couple of creepers wandering around down here underneath me and this is the reason I came to this cave is that I knew there are a bunch of Ledges that I might be able to drop off and smash attack something but the problem is you do have to be concerned about whether or not you can hit it I’m going to head up the waterfall to try that again with these creepers and zombies that are now starting to pile up underneath me and let’s see if we can score a hit on this zombie there we go and you’ll notice as I fell that time I took no fall damage because one of the key mechanics of the mace is regardless of how far you have fallen if you manage to hit a mob before you hit the ground your fall damage resets if you’re able to perform a smash attack on an enemy like that you’ll hear this big sound effect and you’ll also notice that some other enemies get knocked back from the area around that a ton of particles will fly out from the area around you and the results look pretty Spectacular Now the way the mace calculates the damage is actually on a little bit of a curve it does the most damage for or falling just a couple of blocks and then it adds extra damage for each of the next few blocks you fall and slightly less extra damage for each block you fall after that so really the majority of the damage boost you’re getting from the mace happens in the first eight blocks of your fall although density increases the damage for each block that you fall so the density enchantment we have on here will actually increase the damage by two points for every block that I fall meaning that by the time I fall in eight blocks I should be dealing about 4 4 Points of damage that’s six attack damage from the mace an additional 12 damage for the first three blocks we fall an additional 10 damage for the next five blocks we fall and then density on top of that basically eight blocks multiplied by two because that’s the damage multiplier we get from density 4 that totals out to 44 damage which is enough to kill a regular unarmored Zombie 2 times over so when you’re using the mace it is in your best interests to make sure that you fall a few blocks before you hit because that’s going to rank up this damage to the point where it’s even Superior to something like a sharpness netherite axe here’s the thing though sometimes you’re not going to have the advantage of great terrain all around you and if you want to use the mace a little bit more effectively it’s going to be harder to find something to jump off especially at short notice when you’re surrounded by mobs that can change their height and zero out some of that damage it’s going to be fairly difficult to stop and pillar up especially when the mobs are like skeletons and prefer to keep you at range and then after that diving off that pill while you’re being shot at is actually kind of difficult so for the mace to really be effective we need an additional tool that’s going to help us gain a little bit of height quickly and go on the offensive and that is why we’re going to head back to my storage room and grab some wind charges so that we can take a look at how to use wind charges and how they’re most effective in combination with the mace first of all in the light of day let’s take a look at how to use a wind charge the first thing one can do with a wind charge is throw it in a similar way that you can something like an ender pearl ah the perfect test subject the wandering Trader is over here let’s use a wind charge on the wandering Trader and he’s on a cliff right now with his llas so let’s see if we can get him off that cliff in a similar way to when you’re fighting a breeze throwing a wind charge at a Target will knock it back so in this case we can get the wandering Trader off that cliff and his llamas aren’t especially happy with me now wind charges thrown by the player have a much less impactful blast radius than the ones thrown by the breeze so you do need to make sure that you hit the target to have the best effect although you can sometimes have the wind charge simply land on scenery nearby and that should deal a little bit of knockback here’s a great example let’s throw it behind the wandering Trader there and you’ll notice he gets knocked up into the air pretty emphatically but that’s also something we can take advantage of as a player if I’m running around with wind charges in my hand and I explode one underneath me as I jump you’ll notice that I get a little bit of lift from that and the most effective way of activating that is by jumping and right clicking With the Wind charge almost simultaneously like so there we go we got the advancement that time who needs Rockets because that lifted me up at least eight blocks I would estimate that that was eight or nine yeah we can jump higher than the frogs now although where’s the green one gone I’m fairly certain I had two green ones tied up around here but this is the technique I was talking about where if you want to ready the mace mid-fall you should be able to deal a pretty effective smash attack although you’ll notice that when I switched over to the mace it took a little while to charge up the attack meaning you might not be able to deal maximum damage if you’re just falling back down from your initial wind charge leap you might want to prime it so that you have a little bit of extra fall to deal with although once again the trick is going to be guaranteeing any sort of accuracy because if I smash the grass around here then that llama’s not going to be taking any damage in fact I’m the one that’s going to be taking any damage you will notice however that if you use a wind charge to propel yourself up that far I didn’t take any fall damage when I landed and that’s not to say wind charges will cancel out any fall damage they haven’t just invalidated elytra and slow falling potions in this because if I wind charge myself off this Cliff you’ll notice that I take a little bit of fall damage when I land and it actually starts calculating the fall damage as soon as I fall below the height that I took off from using that wind charge so let’s say I’m standing up here on top of this little grassy Cliff I use a wind charge from here propels me up a few blocks but not enough to give me any fall damage once I fall below this point there’s a fall of about five or six blocks on the way down here if I fall down that part it’s going to give me five or six blocks worth of fall damage which is only about a heart and a half without protection enchantments and decent armor so I’m clearly not taking enough damage for that to be a concern all I’m saying is if we’re using this to smash attack something we better make sure we have the mace ready for when we land I feel bad that I’ve taken out the llamas but somehow missed the wandering Trader what’s this guy selling a bit of glow stone let’s see if we can queue up a little smash attack on him yep there we go and judging by the amount that the wind charges are depleting in my inventory you can probably tell how many takes that took so win charges and the mace are clearly a pretty interesting match we can do a lot with that combination but it requires a little bit of skill and timing to be able to execute the wind charge leap let the mace charge up and hopefully deal a decent amount of damage when you land mechanics like these are inevitably going to have a bit of a risk reward balance and while we executed a good smash attack on that cow once again it took me a few wind charges to be able to pull that off the fact that targets can often move is also a pretty big concern but from a high enough height the wind charge mace combo is going to be pretty lethal you might also be wondering is it possible to incorporate a lightra into to this to gain a huge amount of height and then come down with a smash attack let’s say on these pillagers unfortunately it is not or rather if you’re interested in flying up with elytra you better be prepared to take those elytra off before you deal that smash attack and that’s going to put you in hot water if you don’t know where you’re Landing like me but you better believe now we have this mace Enchanted I’m absolutely going to try it so let’s see if we can execute a proper smash attack on one of these pillagers yeah we got got it unbelievable that over Overkill advancement means I’ve dealt over 50 hearts of damage in a single hit using the mace and that was oh that’s fun that’s so fun so while you can gain height using elytra you cannot be gliding with elytra when you return to ground even with a little extra velocity it’s not going to deal any additional damage with the mace I’m going to kill off the rest of these pillagers because I want this ominous bottle to add to my collection so we can go back and do some more trials because my hope is that we’ll be able to find the wind burst enchantment and that’s kind of the missing link with what’s happening with the mace here similar to the effect you get with a wind charge the wind burst enchantment flings you back up into the air with a forceful gust of wind every time you deal a successful smash attack which means you can hop between mobs dealing concurrent smash damage and being flung into the air each time you do not only that but each level of wind burst gets you an additional seven blocks of height up to a maximum level of three so you can actually be flung back up into the air 21 blocks if you deal a successful smash attack which is a great way to do a hit and run if you’re in a precipitous area like that cave we were in earlier but I think it’s going to make for some pretty amazing trick shots and it’s also going to make it easier for players to take down some hard-hitting and tanky mobs like the warden now that we’ve acquired the mace in our world I have a new goal and that is to oneshot every mob in the game at some point or another where it is passive whether it is the boss mobs something like an Elder Guardian could be really fun to attempt I want to see just how far we can take some of this action with the mace it’s a lot of fun playing around with this thing is it going to replace a sword probably not because a sword is going to be a lot more versatile in a variety of situations but is the m fun to use I think definitely once we mastered this thing we’re going to be able to run around bonking stuff on the head all we want and I think it’s going to be a lot of fun doing that I’m going to keep my eye out in future trial Chambers to see if we can get hold of some more ominous vaults that will hope give us a wind burst book and then we’ll come back to taking another look at the mace when I can guarantee that I’ll be able to show you the wind burst effect in action but for now I think we need to sign off doing something a little more spectacular so I’m going to grab four iron blocks so for the record an iron golem has about 100 points of Health it’s 50 Hearts I think it’s probably at this point the fourth most health any mob in the game has the highest is probably the warden or the Ender Dragon I forget which has more but I think it might be the warden and then the with also has a pretty hefty amount of Health it has more in Bedrock than it does in Java but we’re going to spawn in an iron golem and I reckon we need to be at least 20 blocks up in the air the Golem is going to make it difficult for me by walking away but yeah I think 25 blocks would probably be the minimum here let’s see if we can drop in and yep I’ve immediately missed maybe we’ll smash it from the roof of the blacksmith’s house instead since it seems to be wandering over in that direction and from the roof over here let’s see if we can land that yes there we go oh my goodness honestly I think the most fun you can have with the mace is dealing a smash attack to something that has a really meaty death noise which is kind of a hideous concept when you think about it too hard but the fact that the mace has that enormous smash sound combined with the noise that an iron golem makes when it dies that’s pretty intense and of course the iron investment for this adrenaline is something to be considered we got four iron ingots back after putting four blocks in but it’s all in the name of Science and I doubt I’ll be smash attacking Iron Golems more permanently this is just a fun little experiment to see how much damage we can do and the answer is a lot that was over 100 points of damage in a single hit you might be asking yourself is there a cap on damage you can deal with the mace the answer is no there actually isn’t you can fall from World height to bedrock and as long as you hit something you’re going to be dealing a massive amount of damage to that it’s clearly enough to kill something like the warden especially now we have the density enchantment on this as well so I think we’re going to be doing some pretty spectacular stuff with this in future we’re going to have to really set up some of the trick shots to make sure I land them first time though but folks that is where we’re going to leave this episode of the Minecraft Survival Guide I hope you’ve enjoyed this first look at the mace believe me we are just getting started because the wind burst enchantment and a little bit more time with the mace is going to lead to some pretty fun videos in future but for now thank you so much for watching my name has been pixel Rifts don’t forget to leave a like on this video If you enjoyed it subscribe if you want to see more and I’ll see you folks soon take care bye for now a [Music]

The Minecraft Survival Guide Season 3 continues in Minecraft 1.21 – the Tricky Trials Update!

In today’s video we take our first proper look at the Mace, a new weapon crafted using the Heavy Core and Breeze Rod.
The Mace’s specialty is risk/reward – doing heavy damage when the player drops from higher up, and canceling out fall damage when you hit a mob, but with the risk of taking fall damage if you don’t land a hit!

We start by looking at how the Mace can be enchanted, and you’ll want Unbreaking and Mending on this thing since it can only be obtained with the 7.5% drop chance of the Heavy Core from Trial Chamber Ominous Vaults.
Once our Mace has Density, we take it into a cave with lots of different levels and see what we can smash, taking a look at how damage is calculated and how Density adds to that.

Then we see how the Wind Charge can add to the experience by launching the player into the air, allowing for easier smash attacks with minimal fall damage risk, since Wind Charges only cause fall damage if you fall further than where you started!
Then we have some fun dropping from Elytra fly height and smashing pillagers, jumping off a house to one-shot an iron golem, and making future plans to smash everything in the game.

Survival Guide Season 3 world seed: 787419271612053211

Music:
Minecraft soundtrack by C418, Lena Raine, Kumi Tanioka, Aaron Cherof

Season 3 of the Minecraft Survival Guide will teach you how to master Survival Mode in Minecraft 1.20 and beyond!

Follow the Season 3 playlist here: https://www.youtube.com/watch?v=VfpHTJsn9I4&list=PLgENJ0iY3XBjmydGuzYTtDwfxuR6lN8KC&pp=gAQBiAQB

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24 Comments

  1. There is a possibility of creating a chain of mace attacks using wind charge 3 would recommend using 2 tall fences and have a 1 by 2 area so you can use a wind charge and start in the first area then back between the rest of the fences Would recommend using mobs like sheep or cows that have a big hit box my best is 7

  2. I took some Wind Charges with me to fight the End Dragon (only my second time killing it) and found they were excellent for preventing all fall damage I would have taken when it flung me into the air. Like a much easier clutch water bucket, which I am neither skilled or brave enough to attempt, you can throw it under you before hitting the ground.

  3. I'm thinking: is the damage of the mace constrained by world build limit? If not, I could imagine exciting attempts from even higher heights, just by removing the elytra once high enough. (Or dismounting a pig in a boat)

  4. after you enchant the mace, throw a book in the enchanting table, I got D-4 on the mace, then the next enchant in the table came up with D-4 on a book 😉

  5. Correction: the rarest item is the third music disc! (Joking 😅)

    But I currently have most of the enchantments, a block of diamond and 2 cores and still no 3rd disc 😢

  6. A bit off topic, I have a trial chamber in a jungle biome with lush cave features like glow berries and vines. That combo seems to have broken the no mob spawn mechanic since I've encountered 3 creepers and a witch so far, (and its a slime chunk so lots of them as well). Bedrock is fun.

  7. I think that density damage chart might have been incorrectly adding only a constant damage amount. The bonus amount should have been per level and block fallen, as mentioned in the calculation afterwards. There should have been an ever-growing gap between the base damage line and density damage line.

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