Mastery is Too Easy – Stardew Valley Hot Takes

I’m back again with more hot takes I’ve gathered from the community! While everyone is having fun with the 1.6 update, nothing can be perfect, and you can’t please anyone. Some features of the update are more controversial than others

Sections:
0:00 – Intro
0:30 – Moss is Useless
2:01 – The Giant Trees are Weird
3:06 – The New Crops are Pointless
4:05 – The Desert Festival Should Be Moved
4:47 – The New Hat Prices are Bad
5:40 – Artisan Should Be Nerfed
7:04 – Mastery is Too Easy
9:17 – The Golden Parrot Should Be Joja Only
10:40 – Seed Spots are Awful

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22 Comments

  1. just from the amount of free summer squash seeds I can find I can use those as food for like my whole first year once I get them, I was so shocked when I found out people find the new seeds useless

  2. to be fair i think that the 25% replacement of artefacts spots by seed spot synergize REALLY well with the foraging mastery. that totem is really worth it

  3. I hate the Joja bird on Ginger island. The last thing I wanna see on my nice relaxing tropical island is a FUCKING JOJAMART LOGO! Its super ugly and even its its kinda tuucked away it just bothers me.

  4. Eh, I think the seed spots are balanced by the Treasure totems. Sure, the "naturally" spawned artifact spots are rarer now, but you can "artificially" spawn a whole bunch of them to finish off your museum collection.

  5. Moss being used in regular Speed-Gro is a very bad change to the crafting recipes. You'll have easy access to bone fragments in the 70s of the Mines before you do with moss. I think those crafting recipes should have been reversed: Moss for deluxe and bone fragments for regular.

  6. I mean Salmonberries are near worthless anyway and the odds of the average player getting access to the desert year 1 (when Salmonberries are most useful) is extremely unlikely, it's not a problem.

    Here a kinda hot take, the mushroom cave is objectively worse than the fruit bat cave, you get 6 always basic quality mushrooms every other day and a dehydrator compared to the fruit bat cave which with the Botanist profession gives iridium quality fruits (and sometimes double fruit) which aside from salmonberries, blackberries and apricots all sell for more than every mushroom other than purple mushrooms, the addition of mushroom logs pretty much invalidates the cave entirely and you HAVE to collect the mushrooms every other day or else you lose profit whereas the fruit bat cave you can just check after a few weeks, and 1 free dehydrator is not enough to change that.

  7. It is absolutely bonkers to me that Artisan stacks with Angler when talkng about smoked fish. With that addition, it now requires more than fifty Ancient Fruit to equate to my profit from one day of summer fishing. Year 1. It actually gets WORSE year 2 and onward because I have reliable nigh-infinite access to crafted tackle by that point, which I generally don't in year one.

  8. How do people say a certain crop is useless? i don't get it, is it all about money? it's so nice having new crops in the game, they do not need to be op

  9. The free machines are a neat little addition. The free fish smoker with the Riverlands farm legitimately makes it a great option for a strong Spring Year 1, while the free dehydrator with the mushroom cave is the only reason why it's not absolutely irrelevant anymore. But, come to think of it, both farm cave options now are underpowered. Bat cave is too inconsistent, and the mushroom cave is dwarfed by literally every other mushroom farming option in the game, blown way out of proportion by the new mushroom logs.

  10. The big issue i have with the new crops falls mainly on the squash and broccoli. I dont need another regrowable crop that pales in comparison to blueberries/cranberries, on top of that isnt loved by anyone in the game, isn’t even included in the polyculture achievement (it's really weird, you only have to ship one of the new crops), and it isn't used in any food recipes. Carrots are good for eating and powder melons are good for winter, but the other 2 just take up space in my opinion.

  11. I cannot really stand the moss. One of the things I like doing is having a 10 by 10 tree farm. Now this moss will a chance to turn my trees into moss trees. The only way to prevent this is by putting a tapper on them.

  12. Gathering 333 moss for the Statue of Blessings took so long. I really hadn't spent much moss at all up until that point. Maybe 100 at most. So yeah, more moss, please.

    Also, I knew the artifacts were harder to get than they used to be. I completed the museum once on an early version before the steam achievements were a thing and it didn't take near as long as it did in 1.6. Thankfully the last few I was missing had other ways of obtaining them (mostly bones). It still took an ungodly number of skeletons to get the scapula and I never did get either of the desert artifacts until I used treasure totems. So I feel like a bit of balance needs to be struck there.

  13. good thing this is a single player game, with great mod support, so everyone can enjoy the game however they like.
    If you want to just go full vanilla, your choice, if you want to go modded, your choice. Your game your choice.

  14. I think the mastery system is great.

    I just think it isn't what a lot of people were expecting / hoping to get. A lot of people (in particular, the people more likely to follow Stardew content and make comments) wanted a long term thing that keeps progression going well after the current main progression is done (unlocked the Walnut Room).

    But I also understand there is a balance of locking content beyond beedlessly excessive slogs for most players but being lasting for more serious players.

  15. Oh wow, wasn't expecting to see my comment again haha! Already said my piece in the previous vid, but just wanna reiterate that my point was not that the crops themselves are useless (they're free after all), but that their role in the game already existed via mixed seeds.

    Regardless, great video as always! 🙂

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