The XPMs Are Ready To Bop! – Hermitcraft 10 | Ep 12

In this episode, we get together with Skizz and finally finish connecting up the XP ATMs on Market Street and then amp up our quartz production by bringing some villagers into the mix.

Impulse and Skizzleman – Bop (elybeatmaker Remix):

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Check out the other Hermits!
●Bdubs – https://youtube.com/BdoubleO100
●Cleo – https://youtube.com/zombiecleo
●Cub – https://youtube.com/cubfan135
●Doc – https://youtube.com/docm77
●Etho – https://youtube.com/ethoslab
●False – https://youtube.com/falsesymmetry
●Gemini -https://youtube.com/c/GeminiTayMC
●Grian – https://youtube.com/c/grian
●GTWScar – https://youtube.com/goodtimeswithscar
●Hypno – https://youtube.com/hypnotizd
●iJevin – https://youtube.com/ijevin
●Iskall – https://youtube.com/iskall85
●Impulse – https://youtube.com/impulseSV
●Joe.H – https://youtube.com/joehillstsd
●Keralis – https://www.youtube.com/user/Keralis
●Mumbo – https://youtube.com/thatmumbojumbo
●Pearl – https://youtube.com/c/PearlescentMoon
●Rendog – https://youtube.com/rendog
●Skizzleman – https://youtube.com/mcskizzleman
●SmallishBeans – https://youtube.com/smallishbeans
●Stress – https://youtube.com/Stressmonster101
●Tango – https://youtube.com/tangoteklp
●TFC – https://youtube.com/selif1
●VintageBeef – https://youtube.com/VintageBeef
●Welsknight – https://www.youtube.com/WelsknightGaming
●xB – https://youtube.com/xbxaxcx
●Xisuma – https://youtube.com/xisumavoid
●Zedaph – https://youtube.com/ZedaphPlays

Character Art by Maxx Doodles (https://twitter.com/maxx_d00dles)
Hermitcraft Season 10 Logo by Dnator
Gaming, Minecraft
#minecraft #hermitcraft #impulseSV

20 Comments

  1. Something to think about that I was going to comment on the last video but wanted to do some research first. If you use calibrated skulking censors, Redstone clocks, etc to set up some jukebox systems throughout the city that play sound randomly or are triggered by certain player interaction could add a really cool element to the city. Things like food sizzling in pans next to kitchens or food trucks. Generators powering on next to the power building. The sound of office lights buzzing and sputtering like you sometimes here in offices or around neon lights. Even just a couple spread around the city could be a really cool option if you can do it without casing too much lag

    Hope this helps,
    James

  2. I suggest making the noteblock a card input of some kind, since it doesn't really matter if you turn the light off or empty the furnace first. let a little roleplay dictate the light for you

  3. Idea for the city. In between two buildings (or at the entrance) you should build a fenced in basketball court like the ones they have in, for example, New York.

  4. you could connect the light to the pressure plate instead of the note block in the xp farm, so when someone steps on the pressure plate to extract the green dye and xp they also trigger the counter reset for the lamp that signifies 30 lvl inside. It would be just a simplier ui with a little accidents if someone steps on the pressure plate accidentally. But you are generally swaping false positives is someone doesnt click the note block and takes xp and so the lamp is on and it has less than 30 lv for false negative where the lamp is of but furnace has more than 30 lvl so pick your poison but ALSO you could rise the pressure plate 1 block and take the output with observers. It would still lock the hopper under the furnace but also make it a lot less possible someone steps on the pressure plate accidentally since someone would have to jump near a the xpm to step on it.

  5. I wonder why nobody has made an item frame mod that can lock them like the armour stands.

    Take them out of the entities check so they make less lag

  6. T Flip flop w copper bulb on the pressure plate and also the music note? Each if them can do on and then off. Remind hermits it will be playing constantly if they don't hit the music block. Social engineering as well as Redstone engineering! Perfect for an Impulse and Skizz creation.

  7. Impulse. An idea I thought of that could work, is that if you make a t flip flop with when the light turns on and it’s ready, you could add a circuit that when someone steps off of the pressure plate, the light auto turns off. Obviously you could run into the issue where when someone steps on the pressure plate and xp wasn’t taken out it would reset still. but in that case it would just reset the 30 level timer, making the next person get more levels when the light comes on. As long as the area is mob proof lol

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