Why Starbound Failed

In 2016 chucklefish Studios released a game that was supposed to change gaming forever Starbound Starbound was hailed as the next Terraria and was celebrated for being the first truly endless Adventure game fast forward to present day and the game is abandoned with the company being hated by fans what went

Wrong and how did Starbound have such a large Fall From Grace well as always to tell this story we need to start at the beginning with the founding of a company called chucklefish chucklefish Studios was founded in 2011 by a guy named Finn Bryce he had nothing but a small group

Of developers and a dream a dream to make a game beyond what anyone had seen before a space RPG where players can explore an infinitely large universe and build their 2D Empires chucklefish planned to call this game Starbound after publishing a few Indie Games to get experience in the industry they

Began dedicating time to fleshing out star bounds mechanics world and gameplay as progress was made they knew they had something groundbreaking on their hands but there was a problem they were running out of money despite the revenue they gained from publishing their first game called Wonder lust and their use of

Unpaid volunteers to the Starbound project the game would still bankrupt the studio long before it was released the solution a Kickstarter campaign if Starbound was truly worth making people would be willing to help fund its development so they launched a Kickstarter campaign on their storefront in April of 2013 backers were promised

Things like access to the the beta an NPC named after themselves and getting their name in the credits people willing to drop $1,000 could even design their own weapon to be put in the game and fans fell in love with the concept of Starbound instantly within one day the campaign had raised over

$230,000 it’s easy to see why early descriptions of the game made it sound like Game of the Year material it was a Sandbox Universe with infinite planets all procedurally generated every single one of these planets was supposed to be fleshed out and interesting as stated directly by chucklefish each planet is

Entirely unique too this is no half effort not only is the terrain different but also the weather the gravity the difficulty level the plant life the behavior and the appearance of alien creatures this feature alone would be a Monumental accomplishment and meant that the game had nearly endless content and

Complexity you could land on a planet that had peaceful inhabitants but dangerous weather and a different planet where the challenge was dealing with the heavy gravity anything was possible possible however this wasn’t all that Starbound had to offer there would also be a story mode and side quests you’d be

Able to build your own space colonies and claim planets of your own the game also had full multiplayer what fans were being promised wasn’t just good it had the potential to be like Terraria and become one of the best Indie Games ever made the support Starbound got didn’t

Just come from its promised features but also its connections Finn Bryce chuckle fish’s founder had also worked on Terraria everything from the art style to the basic gameplay led many players to essentially see the project as Terraria 2 Space Edition this benefited Starbound as it tied an unknown

Franchise to one of the most popular and beloved sandbox games ever made it was also really good timing because around the same time Terraria was going through a rocky period in fact disgruntled players were worried that the game was on the brink of death and Starbound was

Touted as the next big thing this combination of factors made chucklefish quickly realized that Starbound was a hype generating Machine by May of that same year they had earned over $1 million on their Kickstarter and had reached their stretch goals it was an overwhelming success and reaching their

Stretch goals meant that they’d promised even more features a whole new race a pet system and fossils what was already an ambitious project had only grown in scale and thousands of people had given the company their money and had high expectations the stakes for chuckle fish’s first ever game were undeniably

High with all eyes on them the dev team put their heads down and began working and on December 4th chucklefish released the beta and reactions were mixed to say the least a very loud and vocal portion of the fan base was incredibly happy the game was rough around the edges but it

Had a ton of potential the random planet and enemy generation meant endless replayability the story showed potential and the art was Charming while there were issues the part of the game was there fans figured that the Starbound they were promised would soon come this was only the beta after all frankly with

Kickstarter games the bar is pretty low the fact that the beta was released at all made many hopeful but not all fans were optimistic in fact many had felt like they’d been scammed the original Kickstarter page had promised that a beta would be released no matter what in

2013 and that the full game would follow the next year but what chucklefish had released didn’t feel like a beta it was far too underdeveloped for that it also certainly didn’t feel like a game that was ready to be released in a year most of the promised feutures weren’t

Implemented and the ones that were had gamebreaking problems the generated enemies were too syy the game’s difficulty was insanely broken and progress was painful and slow building space colonies was a fun thought but completely impractical everything you needed was in your ship so there was no reason to waste time trying to build

Elaborate bases on other planets doing so would waste precious resources and most likely result in you getting killed the story mode had potential but was unfinished even the basic stuff was broken the controls were clunky and combat felt horrible how can your game be ready to release in a year if you

Haven’t even nailed the controls to some backers this was all evidence that what chucklefish had released wasn’t a beta it was more closer to an alpha or early proof of concept and this was basically confirmed in a Q&A held on the Starbound subreddit where Bryce admitted honestly

What you’re playing right now feels like more of a tech demo it seemed like chucklefish had oversold how far along they were in development and rather than being honest they’ thrown out this mess of a beta to avoid backlash things did start to cool down however as the beta

Received steady updates the devs were responsive to the community and it seemed like they were back on track however there was another burst of outrage after chucklefish did something sneaky they changed the game’s release date without telling anyone the full game would come out in 2015 rather than

2014 the original timeline told backers that the beta would be released in 20133 and the full game would be released the following year these promises made it seem like backers wouldn’t have to wait long for the project most importantly it gave the project credibility and the quick timeline meant that the game was

Unlikely to get stuck in development hell the perception that Starbound was a lowrisk investment contributed to how quickly it was able to raise money when chucklefish started walking back release dates many were concerned the fact that they push back the date without any communication or explanation made the

Release of Starbound seem a lot less certain many of the game’s original supporters were starting to see this project as a sinking ship the beta was an unfinished Tech demo developers were going back on their promises and it was starting to look like the original vision for Starbound was too good to be

True this culminated in a rush of fans asking for refunds on their pre-orders rather than respecting that these fans felt legitimately betrayed and misled by chuckle fish’s actions the company responded by Flatout rejecting attempts for refunds on July 21st 2014 a former fan posted on Reddit to expose

Chucklefish for ghosting him when he attempted to get a refund and well all hell broke loose with over 12200 upvotes on this post the community was extremely upset causing more people to request refunds for the game this drama LED some people to stop supporting the game

Entirely and to openly call it a scam but even with the brief chaos there was still a big group of people who had hope and trusted the devs to get things back on track moving into 2015 progress slowed to a crawl the game’s release was postponed again and

Developer updates were few and far between chucklefish was also bogged down by internal issues throughout development the company was a revolving door of people leaving and joining the designers programmers Etc were constantly being replaced the game received three more major updates but it was still far from matching what was

Originally promised the drawn out development cycle and pure incompetence of the dev team killed off much of the hype that was surrounding the game the subreddit became a ghost Zone and Starbound went from being one of the most hyped games around to being forgotten chuckle fish’s reputation was

Also severely damaged the team went from being seen as passionate Trailblazers to irresponsible scammers more and more people saw the release of the beta as a dishonest way to get more money out of backers and it didn’t help that since the start of starbound’s development cycle chucklefish had published three

Additional games rather than focusing solely on their unfinished project the company claimed that publishing didn’t take resources from development but but the fact is the studio was given a million dollar and was 2 years late on delivering the product they promised chucklefish could make all of the excuses they want but until they

Actually released the game more and more people would consider them as scammers on July 10th 2016 chucklefish announced that Starbound would be released on the 22nd fans rejoiced in a couple weeks the doubters would be proven wrong players were about to experience the best adventure game ever made the hype had

Returned when Starbound was released it peaked at 62,000 players a large number for such a small indie game that had already pissed off quite a few people there was hope for the future well that is if the game was actually good by September the player count had already plummeted to

Around 6,000 players to put things into perspective Terraria the 13-year-old game Starbound was supposed to be better than in every way is still averaging 20,000 players as of right now Terraria is currently three times more popular than Starbound was weeks after its release why is that well the Starbound

Release wasn’t just disappointing it was disastrous the game was just bad and the problem began all the way back in the beta when chucklefish transitioned Starbound from the beta to the final version they made the baffling decision to remove a ton of content everything from futuristic Tech to boss fights and

Detailed temperature mechanics were taken out of the final version many fans complain that the final game was actually a downgrade from the beta which if you recall was already getting some hate this decision might have been defensible if it led to the game being more polished but upon release Starbound

Was still a mess the difficulty and pacing were horrible dying was unavoidable and Incredibly punishing building or crafting anything required so many resources that are incredibly spread out getting the materials and blueprints to so much as make a chair is a multi-hour Extravaganza combat had been clunky and boring since the beta

And despite multiple attempts to revamp it it hadn’t really improved there were plenty of flashy and cool weapons but they weren’t fun to use adding to the sense of tediousness is the planet’s generation Starbound players had to learn the same lesson no man’s Sky players did procedurally generated

Planets tend to be incredibly boring when environments are slapped together by an algorithm you’re sacrificing the depth and polish that comes with intentional design the devs seem to Value quantity over quality there were lots of resources to collect planets to find and activities to do but none of these experiences were actually valuable

Or fun exploring in Starbound was Limitless but there was no reason to actually want to explore the world even the story was a shallow shell of what it should have been by release it had been reduced to being a generic and typical sci-fi story The NPCs are uninteresting

And irrelevant and there were no complex or engaging interactions with the people that you meet on your travels starbound’s world didn’t feel alive and across the board it was just lame Starbound was an instant stain on chuckle fish’s reputation at best the company proved to be incompetent and

Lazy and at worst the studio seemed to be actively scamming people but things would soon get much worse for the aspiring publisher and Starbound would become the least of their worries in 2019 chucklefish took another hit when they were exposed for exploiting young volunteers former developers who worked

On Starbound alleged that they’d put hundreds of hours into the game for free chuckle fish’s founder Bryce would intentionally play favorites and manipulate these young devs to convince them to continue to work these volunteers were as young as 16 years old so it was easy for Bryce to normalize

Toxic expectations and he wasn’t just allegedly manipulative but also verbally abusive one musician tweeted I almost did the audio and music for Starbound until Bryce told me that this was going to be unpaid he revealed that none of the artists or coders were getting paid either and I said that that didn’t seem

Right to me he just exploded at me after that he launched into this foul mouth screed about how entitled I was and that he would just do the music himself because I was probably bad at my job anyway undertale developer Toby fox actually went on record to give credibility to the allegations actually

I composed about an hour of WIP music that ended up being completely scrapped because I wasn’t in the IRC Channel enough I left after that chucklefish responded with a standard PR statement that didn’t actually apologize or meaningfully address the allegations the backlash to the situation was so bad

That it actually caused the developers of stardew Valley who was published by chucklefish at the time to cut ties and this is a huge deal in the indie game Space to have Toby Fox the developer of one of the most successful Indie Games ever made and concerned ape who made one

Of the most beloved and wholesome games ever made negatively commenting on your company’s behavior is like getting shot in the kneecap and chucklefish fell off the radar almost as quickly as they’d popped up this controversy was the killing blow for Starbound chucklefish has tried its best to move on from its

Failures and has continued developing and Publishing new games but start hadn’t received an update since 2019 and its player count has dwindled chucklefish has continued to publish games though it hasn’t shaken off its bad reputation what began as a promising vision for an ambitious space exploration game ultimately unraveled

Due to a combination of mismanagement broken promises and gameplay issues so what do you think did you play Starbound did you think the game was fun or was it lacking in the ways that we discussed in this video what are your thoughts on the modern-day Starbound situation let me

Know your thoughts on these in the comments ments and I will see you guys next time and also I just want to mention that I have another Channel on YouTube now called Solace where I simply sit down play some Minecraft and talk about what we’re going through in life

It’s just some casual conversations about things like how to make more friends how to meet more people how to get out of your comfort zone and how to be the best version of yourself and if you like those types of topics and are interested in checking it out I will put

A link in the description below it’s a really fun Channel and I’m uploading twice a week on there so definitely check that out if you’re interested peace

Starbound is a space exploration game that was supposed to be the next Terraria – but it failed to reach it’s fullest potential on nearly every single level and caused the reputation of Chucklefish to permanently decline.

Let’s talk about Why Starbound Failed.

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22 Comments

  1. This is one of the first games I ever backed, I was still a kid at the time and I was completely oblivious to any drama or anything. I hadn't even heard of terraria until a few years after starting starbound. I loved the game from the very beginning and every iteration thereafter. I remember being a bit upset when they changed the boss system, but other than that I was always looking forward to new content. The development blog was my first experience with the concept of a blog, and I checked it weekly in case of an update. It's a shame that looking back a lot of that work was done by unpaid labour and in poor conditions.

    All that said, as much as nostolgia clouds my vision I do quite enjoy the current version of the game. It has my favorite 2d building system and style I've yet played, and the loop of traveling to different worlds to find different resources is pretty fun. It's not anything amazing and it's far from a terraria killer, but I will always defend it when people try to say it is *bad*. The music and atmosphere it has are a very unique experience. All that's not to mention its excellent modding scene, and the fact that you can import entire midi files into the game to play on the in game instruments (I spent tens of hours as a kid just sitting in multiplayer lobbies playing tunes lol).

    Anyways, cool video, I think I'm gonna replay it now.

  2. I don't think failed is the correct term to use. It sold very well as a terraria-like. It still sits at a very positive, so looking at only negative reviews is a bit misleading. It is a solid game and had a nice bit of updating here and there. It does many things far better than Terraria. For example finding towns or experiencing weather effects.

  3. i remember playing this in ea and it to be a lot of fun at some point, but they would constantly mess with the progression and by release i was so burned out by the changes and constant restarting, i didn't make it far into the 1.0 game before i ditched it for good.

  4. I'm not familiar with the original story here, but is there some stuff you're leaving out? It's not particularly unusual for early access games to have overly-optimistic release date estimates that then get pushed back. Seems pretty extreme for people to have turned on them and decided they were scammers over a bit of a delay, especially since they had already gotten the game out, even if it wasn't yet fully complete, so it's not like it was vapourware. I don't think it's fair to frame that as laziness or scamming – hell, most AAA games these days get at least one delay.

    Anyone who thought that publishing was interfering with development also has absolutely no idea how the creation of video games works whatsoever – games that Chucklefish only published would have been already developed by entirely different teams elsewhere, very unlikely to have come anywhere near the desks of the Starbound dev team.

    The stuff about cutting a lot of features for the final release makes sense though. That's always a risk with Early Access. A lot of games do a tonne of cuts shortly before launch, but if it happens behind closed doors, players rarely ever find out unless remnants of the cut stuff is left in the game or in early trailers etc.

  5. Starbound makes me sad. I love the game, but it's just not very good. You know it's bad when saying that the game should never be updated again would be better for the community overall. Remember when they did that last time for the bounty hunting? Mods carry this game now, and updating it would just…

  6. No matter what others are saying, its still worth to play at least a bit of Starbound, yes it's coding is not new and haphazard but at least the game itself is not imploding on itself. Really what killed Starbound here is not Starbound itself but the developers. If we go like in video into comparing Starbound to No Man's Sky – devs for both games delivered far from finished product, but for No Man's Sky – devs did not abandon it and are still continuing to keep it alive with updates, community events and expeditions. If Chucklefish would have worked on Starbound with same convince and fever as Hello Games with their No Man's Sky – we would probably have not just alive Starbound but also better game, extra things in it, better optimisations and etc. It is extremely shameful that Chucklefish somehow had enough money to publish Stardew Valley but somehow did not had enough money to get at least Starbound alive. I think for money side probs the head of Chucklefish probs or likely just pocketed money for Starbound. Overall how devs behaved with their workers, community and even other devs and especially game itself is something of scummy and just idiotic. Starbound had potential but they actively screwed that up.

  7. Starbound is the one game that's getting me into programming more than anything.
    Not because the game is good and it inspired me to try and even be a quarter as good as it

    It's because the game sucks. So many brilliant ideas that could be amazing are so underdeveloped that they're just bad.The story was probably written in a few hours, and barely any of the sidequests were created by hand. Even the bounty hunter update, which was mostly hand crafted quests still felt shallow because they simply didn't put in the care necessary to create a full experience necessary to hook players that already felt that the game wasn't great.

  8. Starbound has some redeeming qualities. It has a very cozying sense of atmosphere, and a nice art style. It has nice character customization, and a fun world to imagine yourself in. Building is still fun, there are some nice things to decorate with. The vibe of having a self-decorated spaceship to cruise around the planets with is excellent, especially with some buddies who get into it with you. There was potential for this to take off. If it had been executed better, it would have the internet in a stranglehold to this day the same way Terraria does now.
    The issue is that the game failed everywhere that mattered. Vibes and feelings can only carry a game so far, and the same goes for world building. You can have an excellent atmosphere and a comfy base and calming music, but if the game just feels bad to play, and the weapons all feel flaccid, and the races look cool but have no actual difference between them, and the combat is frustrating yet the planet's unique environments feel weak and inconsequential and pose no threat to you despite trying to look imposing and dangerous, the player just loses all their steam eventually.
    There are mods that help. They can diversify the planets and environments, they can add cooler weapons, they can add more reasons to explore, but some of the game's problems are engine level. The combat always feels sluggish, and the connection always gets shaky, and the performance always breaks under the pressure of trying to play the game normally. Mods can make the game fun, but they can't make it quite live up to what this game should've been.

  9. Playing Starbound made me realise that it really was just a lesser, spacefaring Terraria.
    Come to think of it, there are actually mods for Terraria that do space better.

  10. I remember playing the prerelease versions of Starbound and it had so much potential to be something great, then the release version came out and it was the most disappointing slop imaginable, they veered off in the completely wrong direction and destroyed everything the game was while not delivering on a plethora of promises. Also adding contact damage ruined the combat and made it generic and less fun.

  11. It failed? It's such a great game and it has a ton of mods as well. All my friends have it. It still has a very positive rating on steam. It already was more fun than terraria was for me. Sure I wish they still were adding content but as it is.. it's a good game. Now it's true that chucklefish isnt well liked.

  12. Indie game
    Massively successful kickstarter
    160,000 reviews
    RECENT REVIEWS: Very positive
    ALL REVIEWS: Very positive
    Critically acclaimed
    IndieDB GOTY

    Doesn't get much developer attention 10 years after release? IT FAILED! WHY DID IT FAIL?

  13. You should make a video on the game "CrossCode". It's the one of the greatest games ever made and almost nobody knows about it because it came out at the same time as hollow knight.

  14. I did play it and found it pretty fun and was excited for more and mods. For context though, I never played Terraria, didnt know or participated in the kickstarter, and wasnt part of social media of the game so I wasnt aware of any of these issues at that time.

    I just had a potentially cool game on steam that was fun but stopped playing after a while waiting for updates or mods that were too slow to come back.

  15. I'll still advertise starbound to new people who tell me they like terraria.. I always say the same thing about it.

    "Imagine terraria, but with maplestory's combat style, a far greater and deeper detail on building and furniture, and world exploration."

    I still love starbound.. My heart aches for its stagnation and slow death, but I had been aware of its potential since day one, and watched it just rot and never seem to pick itself up.

    Download a half dozen good gameplay expansion mods, and starbound will give you a wonderful time to rival terraria.. But whenever I compare it to terraria, I always note the key differences between the two..

    Terraria is about getting powerful weapons, cool gear, and fighting bosses.

    Starbound is about exploring, inhabiting, building, and conquering..

    As good or as bad a game as starbound is, it has its niche, and it's great at what it does.. But only if you're interested in that sort've thing.

    And nobody seems to really want a "Space colonization simulator"…. But if they DID want one, that's starbound, baby.

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