Minecraft 1.20.5 Snapshot 24W13A | New Enchantments, Potions & Ominous Loot!

Hello everyone and welcome back to another Minecraft update video this is Snapshot 24w 13A and buckle up because this is going to be a very big snapshot and upon its announcement this article on minecraft.net States It’s the final 1.21 feature exclusive to snapshots for now this makes me think that the new

Wolves and armadillo content we’ve seen recently will probably just end up getting rolled into the 1.21 update but that is speculation and we have a lot to cover we’re going to start this snapshot with the redesign of the bad Omen effect this is the status effect that you can

Obtain from a raid Captain which is the Pillager who patrols your world with the ominous Banner on their back this act would Grant the player with the bad Omen status effect and then upon entering a village we would activate a raid however these are now described as being

Optional thank to this ominous bottle that will drop from your iller Patrol Captain these are known as ominous events and although you could get rid of the status effect with a milk bucket the fact that it’s been moved over to a potion just means you get to choose

Exactly when you want to use it these new potions can also be found in the new trial chamber vaults and that will lead us later in this video to the other ominous event but now though I want to show you a few more details about this

Let’s go ahead and drink one so we can see that new status effect icon the effect actually lasts for 1 hour and 40 minutes it’s called bad Omen but it will transform into something else if we are to enter this Village if I drink another one of these bottles it doesn’t stack up

To the next level and you’ll notice when we drink this it gets fully consumed so you’re used to having five levels of bad Omen that’s why there’s five different potions here because it’s the potion themselves that has the bad Omen level so I’ve read that when we approach a

Village it’s not actually going to start the raid immediately the status effect has transformed into raid Omen that gives us 30 seconds to cancel this out so if I want to do so I can drink a bucket and yes I’ve got some very fancy new particle effects around me so when

It comes to the mechanics of how a raid functions the raid actually has like a center that it defines and that is now defined by you the player when your status effect changes to raid Omen that’s its new name and there is a different one for when you in the trial

Chamber but the moment that you get raid Omen that creates the raid at the point you at okay the raid has begun and we know that this spot right here where the hay bales is that’s going to be the target for all of the Raiders and here

They are heading towards the hay bales it’s time for me to get out of here though so what happens when we enter a child chamber with the bad Omen effect well the status effect is going to transform into a trial Omen this will happen when you’re in line of sight of the trial

Spawner okay there it is we now have the trial Omen effect which you can see last for 15 minutes and that spawner right there has transformed into an onymous spawner as you might have guessed the challenge here is going to be elevated greatly this is going to be a much

Tougher fight you’ll notice that I’m doing absolutely fine and that’s just cuz I’ve got resistance max level on to show you what’s happening here so I surrounded by these ominous particles which again look seriously cool and we can see some other particle effects going on here these are potions and

Projectiles that periodically spawn on top of both unsuspecting players and mobs okay this is a lingering potion so if we go on and walk into it you can see it strength so that can make our opponent stronger but us stronger too and yes that guy is absolutely wearing a

Helmet with some trim and it’s been noted that these mobs actually drop some of that armor trim on death and that’s actually a bug so they’re not going to drop this unique armor the trial spawner now glows blue instead of orange and there are also Soul Flames being emitted

From it instead of regular flames and a whole bunch of amazing sound effects that you’ve probably been hearing through this video too so if a trial spawner sees you the player with the trial Omen effect it can become ominous if it’s not in a cool down or if it is

In a cooldown but it wasn’t ominous last time it was activated so making it ominous will bypass this cool down other changes to the trial spawner include spawners increasing the amount of mobs present by a half for each additional player down from Two and baby zombie spawners can only have two mobs present

Where they used to have three these spawners will now only activate with line of sight too I did just test this like crouching behind the copper grate so it’s possible that they can see you through glass blocks okay there’s another one down the bottom here I’m going to get deliberately close to it

And then when I turn the corner that’s when it activates also look baby zombies with trim oh they look so cool last details here on the ominous spawner when it becomes ominous it despawns any existing mobs and starts its new challenge and it will stay ominous until

All of those ominous mobs have been defeated but when defeated it will eject a different set of loot to normal trial spawners one of these is the ominous trial key which which I actually obtained from our encounter with the slimes earlier these do not go in your

Regular vaults but they go in ominous vaults which are actually built into the dungeons they’re not activated by having the status effect and this is how they quite commonly appear as I’ve seen them like over here for example I keep seeing them sort of nestled up above the ground

With some of these copper graes and candles in front of them now here’s what a regular Vault looks like and this is the ominous Vault so you can can see slightly different looking in fact we’ve got the key there and then the key with the free heads like our ominous trial

Key and when we get close this one becomes orange this one here becomes blue let’s go ahead and put our key into here and see what we get aha some pretty epic looking loot so these ominous vaults eject loot very much like the trial chamber loots they’re split into

Three categories and you get a combination of those three you can get up to this amount of these items and over here we’ve got the ominous bottles with bad Omen level three four and five that’s how you’ll obtain the top levels in the rare category you can get

Enchanted diamond gear a golden apple an enchanted crossbow as we got a moment ago and also enchanted books with one of these enchantments and new enchantments right here yes we’re going to come back to those later in the video in the unique category we have the heavy core

The banner pattern for flow the smithing template for flow and the enchanted golden apple so as you can imagine this affects the regular trial chamber Loop you can get the ominous potions level one to two there and as you saw the flow Banner pattern the flow armor trim and

The heavy core they’re in the ominous Loot and they’re not in the regular loot so the gusta Banner pattern and the bolt armor trim are going to remain in the regular Loot and instead of the heavy core there’s now a rare chance of getting a trident they also be an

Emphasis on better food from these vaults I just got two golden carrots from this one here and last of all the trial spawner has a 50% chance to give you a trial key an ominous trial spawner only has a 30% chance to give you the ominous trial key okay we’ve covered a

Lot there’s still a lot more to cover I just want to take a moment to say if you’re enjoying the video leave a like and if you’re not subscribed around here please be sure to do that and catch future snapshots where we cover all the changes like this next one which I’m uh

Really quite excited about there are four new potion status effects okay you’ve got wind charged weaving oozing and infested so what we will do is first of all apply it to ourself so we can see that cool status effect icon these also have their own unique particle effects

Which appear around the entity then we are going to apply it to a mob so this creeper now has it and when I Kill The Creeper it’s going to do something when it dies oh okay there’s a little bit of a delay there what’s going on so the wind

Charge effect that’s what gets applied to this mob when it dies it just seems to be a bit of a delay and then there’s the wind charge I think the dying animation has to conclude first yeah and then it’s kind of where you punch the entity to that the wind charge explodes

Next up is weaving let’s check out those particle effects not quite as impressive and there’s that awesome status icon too then we’ll go ahead and apply it to a creeper and then We’ll Kill The Creeper and see what happens uh-huh a cobweb okay I just did this again and it didn’t

Drop a cobweb let’s see what happens okay put one over there so like maybe it’s like random it looks for a spot to put one and then places it down anyway that was weaving now we want to check out oozing so once again on ourselves check out the particle effects and check

Out called status icon this one is related to the Slime mob and it’s also immune from its effect let’s go ahead Kill The Creeper and upon death it creates two slimes I wonder if they can be different sizes each time okay three in a row okay it seems to be the medium

Size each time let’s do it one more uh-huh yeah seems to always be medium the last one here is infested and again particle effects looking pretty good and there’s that status icon as you might have guessed the silverfish is immune from this effect and I have cleared myself of

Strength so that when we punch it we actually do some damage to this guy there’s a very small percent chance that it’s going to spawn some silverfish after I do damage to it there’s got to be a better way and here it is did we get any no there you go there’s the

Silver fish uh-huh so yeah that’s what that status effect will do you damage the opponent there’s a slim chance of a silverfish spawning so what about Brewing these potions you can indeed Brew them they all start with an awkward potion which is simply made from a water

Bottle and a Nether wart wind charged is made from the breeze Rod here we go bam then the cobwebb will make weaving the slime block makes oozing and the stone block will make infested now as for modifying these potions they all work the same way you can’t do redstone or glowstone you can

Turn them into a splash potion and you can turn it into a lingering potion with dragon’s breath a couple of minor things trial Chambers have had quite a few tweaks and changes to their layout the big thing that I noticed is that the starting room with the tree now goes

Into this other room that has a waterfall in the middle at the bottom and then on the walls you’ve got mobs on one side I found a breeze and on the other side it was a spider so I traveled around to a few more of these I found a

G on the wall and another one was a Mossy skeleton aka the bogged wind charges also no longer collide with end crystals and the breed avoids jumping into dangerous blocks all right next up it’s the turn of the mace and it looks like boang have been listening cuz a lot

Of people are asking for enchantments on this thing so yes the mace can be enchanted and it can support mending Unbreaking Smite bavar for pods fire aspect and curs of Vanishing it also has free new enchantments you can get density from Level 1 to 5 breach from 1

To 4 and wind burst from 1 to three you can get all of these through the enchanting table and they can be joined together as well I actually got this with one enchantment so that’s all of the new enchantments on a single mace so for density the amount of damage for one

Block Fallen increases by one for each level so if you fall 10 blocks with density five that’s going to be 50 damage let’s give this a well oh one hit from 10 blocks the breach enchantment is going to reduce the effectiveness of armor by 15% per level so that’s 60% for level

Four another one hit kill okay I also had density on as well so that wasn’t too surprising now wind burst will actually emit a wind burst effect upon a successful St with your mace the higher the level the bigger the wind burst okay let’s give it a try hey you can see it

Being emitted there it kind of oh that time I went straight up it probably depends on what angle I hit it from that’s pretty cool hey look at me bouncing around let’s now try that again with level one oh definitely feels different yeah not as effective there

Are other changes too you may have already noticed when we attack from high up the smash attack now has these added particle effects if you’re not in the no this is from where you attack falling from above one and a half blocks the power and range of the knockback effect

Has been increased too so these entities get pushed further away and that increases yet again if you fall from further than five blocks and the Baseline damage of the mace itself has slightly been reduced I think it used to be two hearts per block and now it’s 1

And a half so that was all of the 1.21 content but as I said at the beginning of the video I think these are going to get rolled together so there’s not much 1.2.5 stuff to talk about but it seems like some new cobweb sounds were added and these are all really

Similar yeah there you go and here on the website you can see there are more sounds added for the ominous content which we’ve heard throughout this video the technical changes in this update relate to chat and network protocol a lot of technical stuff going on here and

When it comes to the data pack a lot of these changes like a new loot table type known as equipment seem to be related mostly to the stuff that’s been added for the ominous trial for example there are entity tags like immune to oozing and immune to infested there’s also some

New item stack components like ominous bottle amplifier and there more loot functions have been added too this mostly looks like stuff that’s relevant to the map makers and the technical minded folk out there I don’t think it’s going to impact our regular gameplay that’s pretty much all of the changes

You need to know about in this snapshot and right now I’d like to bring your attention to the fact that the hermitcraft season 9 well download is available on the marketplace meaning you can access it on Playstation Xbox Nintendo switch Etc this video is on my

Channel if you want to get all of the details so yeah go check that video out because this is the end of this one thank you for watching and I’ll see you soon with another one take care bye-bye

Minecraft 1.20.5 Update Playlist ► https://www.youtube.com/playlist?list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk
Snapshot 24W11A for Minecraft 1.20.5 adds a ton of content revolving around the new ominous trial spawners.

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00:00 The Last One?
00:37 Ominous Events
01:17 Ominous Bottles
01:57 Raid Omen
02:49 Trial Omen
03:44 Ominous Trial Spawner
04:48 Line Of Sight Activation
05:27 Ominous Trial Key
06:18 Ominous Loot
07:03 Regular Loot
07:47 Wind Charged
08:52 Weaving
09:20 Oozing
09:52 Infested
10:31 Brewing Recipies
11:07 Other Changes
11:44 Mace Enchantments
12:20 Density Enchantment
12:39 Breach Enchantment
12:54 Wind Burst Enchantment
13:22 Mace Changes
13:56 Cobweb Sounds
14:20 Technical Changes
14:57 Hermitcraft On Marketplace!

Featured In This Video
https://www.minecraft.net/en-us/article/introducing-mace-and-ominous-events
https://www.minecraft.net/en-us/article/minecraft-snapshot-24w13a

#minecraft #minecraftnews #snapshot

26 Comments

  1. I really love how Mojang is in the process of streamlining these events, making them feel more multi-purpose and connected. My brain just really likes that sort of thing, so I hope it means carrying over to the one-use items that they added over the last couple of years.

  2. Thank god for the bad omen update. I have a iron farm in my base so every time a pillager patrol appeared I'd have to run away from the base to a point where the pillagers despawned so i don't start a raid in my own base

  3. Wait… if you have 10 or more mobs cramped in a box and you throw a splash bottle of oozing on them and kill them all, youll get more slime then it took to make the potion, meaning we now have an easy infinite source of slime!

  4. Slime farming for casual players seems to be a big plus from these! If you can get one slime block, and you have any ol mob farm, you can make a ton more slimes.

  5. Something tells me that the bad omen transforming into a different status effect depending on where you are will mean other events will be added in the future. Would be neat

  6. Huh… now you can make a slime farm everywhere, just need to have some brewed oozing potions (it's not as afk but at least won't require you to look for slime chunks or swamps).

    I imagine something like a tower that spawns around 10 mobs and drops them down to 1 health (idk if we can check how many of them are there actually, maybe detector of fall damage sound effect?), then it splashes them with potion and drops them to the room with magma floor and hopper Minecraft roaming under it.

    Crude, but fun idea I think.

    That is, if slimes actually drop slimeballs…

  7. The Mace Enchantments are absolutely crazy. That thing is a machine.

    Now for the Oozing effect I was wondering, since all of these entity attributes were introduced recently (size, health, etc), what if killing a Creeper with Oozing spawned 2 smaller Creepers with less health?

    Obviously those 2 smaller ones would be immune to the effect so they can't be farmed infinitely, but it's a very interesting mechanic, moreso than just spawning 2 slimes.

  8. Mojang is a bunch of cowards for making slimes immune to spawning more slimes. I wanna get overrun with an ungodly amount of slimes. Also I get the silverfish not spawning more silverfish, but it's based on damage, not kills, so I don't see how that would practically affect anything.

    Also I think it'd be cool if the new big starting room murals showed you what mobs the spawners have selected.

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