Reworking my Custom Terraria Shaman Class

Recently TOA mods have started becoming insanely good and the orid mod which I’ve been working on for the past 5 years is becoming obsolete it is about time for me to start reworking it and catch up with what’s being done today this is a more laidback video than what

I’ve been doing so far I will be covering most of the changes I’ve made to the shaman class up to the wall of flesh the goal is to explain the design decisions that led to items being tweaked new Sprites and visual overhauls for a lot of projectiles that aged badly

If you’re unfamiliar with the shaman class here’s a very quick summary shaman is five weapon types all tied to an element fire water air Earth and spirit Hing with a specific element fills the resource when it’s full the player can right click to release an element and

Activate a bond when released a weapon will keep attacking with the player like a summon or minion and the player cannot use it or weapons of the same element anymore releasing elements can trigger specific effects and Shaman weapons efficiency often increase with the number of active BS I heavily suggest

Checking out the first video I made on this channel explaining how I reworked it entirely the most widespread weapon type for the early game Shaman are gemstone scepter they are crafted in a similar manner to gemstone staves and the Shaman’s equivalent to them they used to be from the now removed or

Weapon category meaning the player had to hit three times in order for them to trigger their effects which in this case was a buff to the player depending on the gemstone their attack pattern is fine but I will rework it slightly to look and feel better to use I replace

Their obscure Buffs with a longer lasting Catalyst sumon once released at this point in the game the player has little to no gear increasing bond duration and this will help with keeping them out so it’s possible to start experimenting with the mechanics of the class the Ember scepter also gives the

Player some health on relas I’ve always been confused that the Mage class Ember staff being worse than a diamond staff despite being arguably harder to acquire and I think this is a good tradeoff for making this weapon a little B unique without increasing its damage second is

The ancient scepter it is found in Gold chests in the underground note that Orin mod items will always spawn in the second slot of a chest pushing the rest of the items one slot to the right this ensures maximum mod in compatibility especially combined with mods that add a

Lot of chest load every item is also granted to spawn at least once per World eleviating frustration in places like the dungeon and sky islands where the item you want could be missing if you’re unlucky back to the ancient scepter it is a fire weapon that shoots a simple

Projectile increasing in damage based on the number of active bondes this is a bit weird since early game shamans have no way of building up multiple bondes so I increase its base damage and make the projectile bounce to a second nearby enemy if the player has at least one

Active bone if no enemies are nearby the projectile will hit the same Target twice every Shaman weapon requiring a certain number of bones to trigger specific behaviors will count towards itself after being released for example the enchanted scepter Catalyst projectiles will always hit twice when shot from the passive Catalyst this is

Because the catalyst is spawned by releasing a fire bom with the weapon not only is this more interesting but the weapon is now a better tool at ear the game exploration and it’s dual Target effect is a lot easier to benefit from than its previous scaling this makes it

A very good weapon for the eye of Tulu fight in particular where it can easily be coupled with a gemstone scepter the projectile will hit the bus twice while it is alone and help with clearing the servants otherwise a counterpart is the Avalanche scepter which I’m going to

Rename Avalanche it fires a short range ice projectile and has a no weapon effect while it shoots a nice cycle forward after 10 hits I improved the weapons visuals and made it shoot faster our weapons were removed so I’m simply going to change it so it shoots that big

Ey cycle toward the cursor upon releasing a bond it remains a good early game weapon and a good choice for players looking for water weapon the V spout and the spine scepter are both fire weapons that can be crafted with Demonite and critin bars respectively they fire a short range beam that

Pierces up to five targets and their range increases with the number of active BS these two are guaranteed fire weapons as unlike the enchanted scepter you don’t need to find them in a chest and can craft them after defeating the eye of Tulu they are meant to help with

The eer of F and brain of Tulu fights by providing multi-target damage but damn that protti aged I’m going to reor them entirely the evil biome is a point in the game where the players should have decent gear and will be able to keep two active bones at least for some time the

Sceps now shoot a single projectile that will bounce on three or five nearby Targets if one or two bones are active the weapon feels a lot more modern and is still a great asset to fight eer of World segments or creepers from the brain of Tulu our next item is the hive

A drop from the queen bee and water element or weapon that will summon a swarm of bees after a number of hits I remade it Sprite Which was starting to get pretty old I didn’t change how the weapon behaves B I didn’t change how the weapon behaves simply improve its

Visuals and move the Beast to its bone release effect it also gives the player a honey Buff when hit by its projectiles making it a good exploration item and a solid first weapon option in the Shaman’s rotation arriving near the end is the sport color this one fires

Lingering spores that get stronger with time and will harm on to nearby enemies it’s an item I tried reworking a lot of times and no matter what always felt very bad to use I made it short very inaccurate sports that do not har in on enemies anymore this changes when its

Bond is released as all existing spores will suddenly start homing I have this is a good middle ground I still like the feel of spores Hing all at once into nearby Targets for heavy damage but the weapon was barely usable and this solution should provide the Best of Both

Worlds finally har is Bloom this one is an uncommon drop from dark Casters in the dungeon and is obviously tied to the water element okay so when I said that some of my items aged poorly I wasn’t lying this is one of the first weapons I’ve ever made and it actually uses the

Sapphire staff projectile I’m genuinely ashamed this has been in the mod for so long I rework the projectile visuals while keeping it identical in Behavior its use time decreases meaning the weapon shoots faster with the number of active bones since the player cannot realistically have more than two at this

Point in the game I made it so it shoots twice as fast when two bones are active which is more satisfying than a linear increase this is a great weapon to use last in a rotation and will provide strong single Target DPS I left aside some less interesting weapon changes so

This wouldn’t last too long Shaman accessories are very unique in how they behave the class’s Unique Mechanics allow them to have interesting effects that no other class could mimic in a balanced manner a good example of this is the waxy incense it used to allow the player to continuously release bees when

Under the effect of a shamanic Earth M while this is perfectly fine I change it to summon bees anytime a fire bond is released making it more in tune with the new Shaman mechanics next up is the onine tier its old effect was to increase shamanic critical St Chance by

10% while the water Bond was active I said in my Shaman rework video that water accessories and armor effects should be tied to Healing now and as such the on inter will instead give the player 30 HP when the water bond is released while this sounds a bit tck it

Can be combined at the Tinker workshop with the waxy incense creating the waxy tear a powerful accessory healing the player and summoning be anytime they release a fire or water Bond some items such as the harpan CET and the deep forest charm have received well needed R Sprites but no gameplay changes

Treasured bubbles which is an uncommon drop from unded miners used to help with or weapons since those do not exist anymore the accessory now increases the speed at which shamanic bones are filled when attacking enemies I slightly change the shaman sigil Sprites they can still be obtained from enemies in their

Respective biomes and will add a debuff to all shamanic attacks while a fire bond is active I’m thinking of allowing the player to combine them into a single accessory the shaman class is a collection of idol accessories that can be crafted with various gems they used to give arbitary stats when their

Corresponding Bond was active with the outliers diamond and Ember Idols increasing bond duration and Max Health when Earth Bond was active I’m going to keep the diamond Idol as this because Bond ration is very valuable the Ember Idol not gives Health regeneration instead of Max Health which was hard to

Benefit from all the others have been reworked to increase the damage of their respective Bond Catalyst by 20% after being released for example the Ruby Idol will affect the damage of fire bones this will make them useful to early game shamans as they should allow more comfortable rotations using specific

Weapons and shouldn’t compete with other accessories feeling their slots too much at this point of the game shamans also have a TR for each gamston and I’ll use this opportunity to transition into the last section of this video Shaman armor Tas used to give a set bonus when used

With a magic robe this was when Shaman used mana and the set bonus has been removed anteriorly since I gave them a two different set bonus when used with any or chain mail and Graves of the same type while this is not much a tiny bit of consistency shouldn’t hurt they all

Increase the duration of Shaman Bones by 3 seconds and increase the damage of their respective elements R bonds by 20% the diamond Tire doesn’t give 6 seconds of bond r because that would be too much and instead increases All released bones damage by 10% dark and blood Shaman

Armor sets were removed because they were outdated and unnecessary and the harpy armor set has been changed to require shadow scales or tissue samples to be crafted Shaman had a very weird early progession with armors and the harpy one being outclassed instantly by the blood and dark Shaman set felt

Pretty bad given how unique the harpy set bonus is compared to them Harpy talents were removed having them drop only after defeating the eye of Tulu was a very bad attempt at making the harp set not overlap the tire r as a preos set and was very in intive anyways the

FEA sceptor has been slightly tked too only requiring one active Bond instead of free to shoot multiple projectiles and has a smoother animation last but not least the depth we set bonus was changed it doesn’t relee spreading fire anymore when a fire bond is active and instead gives a 10% shamanic damage

Bonus the damage retaliation when a earth bond is active remains however and I improve its visuals a little this reduces projectile blood and helps it feel more like a prehal mod set thanks a lot for watching this video I hope you enjoyed it consider subscribing and

Liking the video if you want to support the channel orid is still not available for 1.4.4 but I’d love doing more Dev Vlogs like into this if you guys like Them

In this video, I will be reworking items from my custom Terraria Shaman class, which is part of the Orchid Mod.
Modded standards have evolved, and a lot of my work just doesn’t cut it anymore.

Music used in my videos :
Terraria Soundtrack – Scott Lloyd Shelly (Re-Logic)
Stardew Valley OST – ConcernedApe
Cult of the Lamb (Original Soundtrack) – @RiverBoyBeats (Massive Monster)
Plants vs. Zombies Soundtrack – @supershigi (PopCap)
Fan Made Minecraft Music Discs -@LaudividniYT

This is a Terraria mod I coded using tModLoader. You can find most of my Terraria Mods on the Steam Workshop or the ingame tModloader Mod Browser.

#terraria #gaming

17 Comments

  1. This video is quite a lot denser than what I've done until now
    Unsurprisingly, it was also a lot longer to make, since the gameplay segments I usually include are drastically easier to edit, and there was a lot of codework involved 😐
    Tell me what you think! If y'all like these more "concrete" videos, I will be doing more in the future 😊

  2. Seeing as you didn't mention it, I'm guessing you removed the Night's Edge-like shaman scepter (so the whole Terra line is gone too).
    That is a pretty good change, as that trope is EXTREMELY overdone, leaves more room to make better, more interesting weapon upgrades.

  3. its been a long time since i have seen a class based mod with terraria accurate classes! To some degree atleast. One criticism I have about this mod is the weapon designs, they are all based around already existing terraria aspects, so maybe make some scepters that have your own themes tied into it? One Idea I have for a scepter in Pre-Hardnode is a ancient sigil scepter crafted from materials in the marble cave. You definitely don’t have to take my advice, I’m not being demanding because that would be really dumb, but it’s just something I noticed!

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