How I beat Terraria’s Calamity Mod Hardcore – Full Movie
Terraria is a game that’s been around since 2011. Throughout the years, and all of the uhh, ‘final updates’ many players from across the world have attempted to carve their names into the games long history. As time has gone on, people have pushed the game further and further. Today,
I’ll be showing you how I managed to push through one of the hardest, most unfair, most punishing challenges. Welcome to Death Mode, Master Mode, Hardcore. For those unfamiliar, Calamity is the 4th most downloaded mod, and easily the biggest content
Mod. Calamity adds two new difficulties, Revengeance and Death that add way too much for me to cover everything, but to keep it simple, they make everything way harder. Nobody on YouTube was crazy enough to try this before me, and I’ve only seen one person claim
Online to do this. So if you’d like to help mend the damage these runs did to my brain, you could subscri- BRO. THIS VIDEO IS LONG. GET TO THE IMPORTANT STUFF. YOU KNOW I BET THIS ISN’T
EVEN THAT HARD ANYW- IT IS HARD. I PROMISE. LET THE FIRST GUY TALK AGAIN, OK. FINE. My assistant who definitely isn’t just me with a weird filter has given me a video presentation on why Death Master Hardcore is so difficult. Yeah, it’s a lot, but it gets worse. The first
118 of these runs were done in Malice Mode, a difficulty so terrible and poorly balanced it ended up getting removed from the mod. As for the runs after the first 118, I added something else to make it harder, but I’ll explain it when we get there.
For now, let me show you the first attempt. I’m sure that this doesn’t have any implications for future runs! uhh okay fine there’s a death montage. Oh, well I’m sure this doesn’t tell us how the rest of this is gonna go…cue the montage already. Ugh, clearly that’s not working,
Let me just, uhh. There we go! It took 87 attempts, but a boss was finally down! Even if it was only King Slime and I immediately got folded by Desert Scourge, it was nice to have some serious progress on the board.
Things slowed down until attempt 114, where I made a massive leap in progress. I’d love to show you, but I ended up deleting it to make space to record more runs. I do have the last two bosses recorded,
Though. To fill in the gap between King Slime and this run, I employed the most talented artist to ever walk the earth to craft a perfect video explaining what happened to the other bosses. Here’s the two bosses, the only remaining footage of Attempt 114.
If you’re wondering what killed Attempt 114, it was The Destroyer. Not really sure how the fight went, but it was Malice Mode Destroyer, so I probably got ruined. This massive leap in progress was nice, but I was hit with news only a few runs later that would change the run forever.
Malice Mode was removed from the game. In its place, Attempt 119 would be the first where I used Nightmare Fuel, an item designed to make boss fights more difficult, and to make a strategy I call heal stall completely impossible. Allow me to explain.
Nightmare Fuel is the name of the mod that I’ve created to assist me with this playthrough. It adds a few quality of life features to streamline the most tedious parts of Hardcore runs, which I’ll explain as they come up. But the main thing is that it adds a new item called
The “Nightmare Fuel” Creative, right? The effects of the Nightmare Fuel item are activated just by holding it in your inventory. Upon summoning a boss, a ‘Max Hit’ counter activates. Each hit you take increases the counter until it hits 10, which instantly kills you with a nice, encouraging chat message.
The only way to avoid the counter increasing is through the use of a dodge accessory or a set bonus like the Hallowed Armor. This Eye of Cthulhu fight demonstrates how the hitcap works, and as you can see each time I take damage, the number appears right above me.
This is the very encouraging death message, by the way. You’d think having no Malice Mode would make my life easier, so what attempt am I on now? 130, 150 even, maybe 170? No, I was at 252. That is 138 deaths. I over doubled my death count without
Even making a sliver of progress. But it wasn’t all bad news, I had discovered something in the Calamity discord, and I wanted to test it. I had spent month after month throwing myself against a brick wall over and over, but now I actually had a glimmer of hope, so what was it?
No, no, no. You’re kidding, The “glimmer of hope” is not a random pre-hardmode summon weapon. Actually, it is! On the 7th of October, 2022, The Calamity Mod had an update, reworking the Dank Staff, and it was busted. The damage of the weapon was buffed from 7 to 16,
Not only that but the velocity of the minion was tripled. Because of the damage and speed increase, this weapon was overperforming, even in hardmode! This thing was beating out all of the best summons pre-hardmode, and it sounds like a joke, but it could even compete with Post-Golem summons.
With this knowledge, my new strategy was born: Rush the weapon as fast as I could. The Hive Mind might not be the easiest boss to kill early, but getting the Dank Staff allows me to melt through the rest of Pre-Hardmode easily.
While I fight Skeletron Prime, let me tell you something else. There was also another broken summoner weapon at the time. The early hardmode Mounted Scanner was also overperforming in the exact same way the Dank Staff was. Defeating Prime gave me access to the second
Tier of hardmode ore, making it obtainable. I barely had to try for the mech bosses, and so I thought Plantera wouldn’t be too much worse. I carved out a basic arena, ready to take her on.
This was the first death that actually stung. Each death before this one was just a gameplay error, this one was a planning error too. These broken weapons lead to overconfidence, and I didn’t prepare my arena properly. Plantera’s spore clouds blended into the background walls,
Making it really hard for me to see where it was safe and where it wasn’t. I was not just disappointed in myself, but I was also out of time, because the Calamity patch came out. Two certain weapons were changed. The Dank Staff was nerfed back into its
Rightful place. 16 damage back to 7, and the extra velocity did stay, but the time between attacks was changed from 10 frames to 24. These changes made sense, and the staff was now balanced, you could even say perfectly. The Mounted Scanner though,
Was completely butchered. The fire rate was cut by 73%. This weapon is basically useless now, as there are plenty of strong summon weapons at this tier that just outclass it. It may take a while, but I’ll get back to this point without these weapons. I have to.
62 attempts later, I had a more refined strategy, one that was honest. The Sea’s Searing and Slithering Eels made for an excellent early hardmode carry. It even felt better against Plantera, especially with an arena painted black, letting me see projectiles clearly. This made the Plantera fight much more doable,
And this time it was a successful fight! Then I took on the Calamitas Clone, not sure what to expect, nor my best options. I reached the end phase, but died to the bullet hell. This was the third crushing loss,
And I couldn’t handle it anymore. At this point, my mental state was not just in decline, but broken. My real life was doing just as bad as this run was too. It was finally time to give up. It’s
Clear this wasn’t sustainable for my wellbeing. A lot changed over these 4 months. Things got a hell of a lot worse, but then things started to get better. It was the toughest part of my life for sure. There was a lot of confrontation with my darkest thoughts,
And I had to learn how to move beyond them. But I still had a lingering feeling… one that dragged me right back here. It felt like it was finally time to return, and cut this thread hooking into my flesh. It was now 2023, the year had turned over,
And it felt good to be back! I quit after attempt 314, and it only took 7 attempts for me to get a new best run, taking down Calamitas. Not too long after, on attempt 343, I tied that run, 358 followed, tying it again. Instead of being disappointed to not make any progress,
My mindset had shifted, and I was happy since I knew I was becoming more and more consistent. 375 was a new best, taking down Astrum Aureus before falling to the Leviathan. Consistency is great, but I wanted a breakthrough… and 2 attempts later, 377, I found that breakthrough.
This run went great, and while I was a little disappointed in how close I was to winning that fight, This was the largest leap in progress in a while. Not only that, but I formed some
New strategies in my head… All I needed now was a good run to pull it off. Little did I know, I wouldn’t end up waiting very long. 377 was a great run, a little disappointing to lose so close to the end of the fight for sure,
But it was the largest leap in progress in a while. Strategies for not just that fight, but bosses after were forming in my head. I knew I could make a huge leap, all I needed was a good run. Little did I know, I wouldn’t have to wait very long.
While my death to a normal enemy sucked, it taught me a lesson. I didn’t realise how much damage pillar enemies could even do. It was disappointing, but still, this much progress in just two attempts is completely unheard of. 8 attempts later,
I made it to the same point, before dying to Astrum Deus, the boss on your screen right now. That death was caused by me being overzealous and not preparing properly. Attempt 388, just 10 after my big breakthrough, I made it back to my best. I survived the lunar
Events, and now I’m fighting Astrum Deus. This time, I didn’t use the Terraprisma, since the Stardust Dragon staff looked like it was in a perfect place to melt Astrum Deus into pieces… It was by no means a clean fight – but the strategy worked
Excellently… I was up to Moon Lord… After preparing on a practice world, I decided to take the Moon Lord on… I’m not gonna show the full fight, it was kind of a disaster all around. The nerves got to me, and I just crumbled under the pressure.
Most deaths I immediately quit out the world, but this time I kind of just sat here for a moment. I thought I made good preparation, but it was clear that my build and dodging ability was lacking.
It took 11 more attempts, but on attempt 399, I returned with a different, more powerful build. I consider the game to be split into three segments, Pre-Hardmode, Hardmode, and Post-Moon Lord. That makes this moment the first time I made it to the final split,
Though knowing what came next definitely tempered my hopes for what would follow. The biggest problem with Hardcore, is the further each run makes it, the more you lose when you die. Any death from here on out would mean it would take even longer to reach a new best.
With this death, my attempt count was now in the four hundreds. I definitely felt the momentum from breakthrough after breakthrough begin to fade away. Attempt 405. No footage, but I died in the Post-Moon Lord dungeon while farming for
A weapon. This run definitely reinvigorated the spark in me. Attempt 114, the first solid run way back in August 2022 had 36 hours of playtime. 405 took down Moon Lord in only 6 hours. Now the question is for my next Post-Moon Lord attempt… Is the third time the charm?
Every attempt always starts the same, by sorting my inventory. To really get started, I place down my storage units, a work bench, and I craft a lot of AutoHouses. I use 6 AutoHouses to make my home base,
And in other biomes I build sets of 3. These sets of 3 become the pylon stations. In the early game I tend to dip into these surface caves. If I die, I can just do another run,
And if I get lucky, well it’s a great head start. This time I found a Dead Man’s Chest. I’ve died to them enough to know how they spawn. I take out the 3 explosives, block myself in to dodge
Boulders and darts, and then I open the chest… The Band of Regeneration is kind of mediocre but it’s whatever. Recall Potions are vital though, so I’m very happy to get them. The rest of the caving wasn’t too interesting, I managed to get my hands on some important stuff.
The Cloud in a Bottle is fantastic for early movement, and I managed to pick up 3 Life Crystals as well. Anyone who plays Master Mode can tell you how even basic enemies can one shot you from full
At 100hp. Having 180hp means I can take one or two hits at least. I don’t want to get too greedy, so I return to the surface, since I need to do some overworld exploring before nightfall.
Heading east, I find the desert oasis. This is one of the best places to fish in the early game. I start fishing for an Oasis Crate, aiming to obtain the Magic Conch. With a Conch, I can instantly teleport to either ocean, meaning I can safely avoid the treacherous
Jungle and Corruption biomes. Soon enough though, I found one and… Welcome to the Sulphurous Sea, a biome added in the Calamity Mod that replaces one of the oceans. This is where my early game fishing really happens. To make my fishing area,
I use bombs to blow up the sand below. This makes sure the rising bubbles don’t reach me from underwater and instantly kill me. It also destroys steam vents, which can fire out steam that also can instantly kill me. Building the houses lets NPCs arrive, reducing enemy spawn
Rates to near zero. However, I still keep my eyes out for Sulflounders. If I aggro one, their mist attack can threaten to… instantly kill me. If so many different things can instantly kill you, there has to be some reason to fish here, right?
There are 4 different useful items, 3 exclusive to this biome that are all obtainable here. First, the Reaver Shark has had its 1.4 nerfs reverted in Calamity. That means, just like the old days you can mine Hellstone before defeating a boss. High defense armor
And powerful weapons in the early game are especially good in hardcore too. Secondly, the Abyssal Amulet adds the powerful Riptide debuff to all of your weapons. I don’t fish for this, but the high catch rate basically guarantees it in every single
Run. More damage is always good anyways. Third, the Alluring Bait is a very good accessory to have, you get more fishing power, and you get more potion fish per yield. Finally, Planty Mush, the junk item in the Sulphurous Sea is actually really good.
Each block sells for 6 Silver each, which really adds up when you have thousands. I return home to open crates. I picked up the Enchanted Sundial, Sailfish Boots, and a Tsunami in a Bottle. The sundial will be upgraded into a Portable Sundial, and the
Other two are just awesome movement accessories. However, I need to return to the Sulphurous Sea, as there’s one more thing I need to do. On the beach, I set up a platform off the ground. This biome has an enemy called the Trasher, which when defeated, spawns the Angler Town NPC. Also,
If a Trasher gets the last hit on an Angler, the Angler will drop a Golden Fishing Rod. To exploit this, we can stack two Trashers on top of one another, kill one, spawning the Angler, who takes damage from the other Trasher, and then you got yourself a Golden Fishing
Rod! It can take a little bit of time to get multiple trashers, but it is very consistent. Just don’t get hit by a Trasher yourself, because it’s likely gonna insta-kill you. A couple of anti-grinding items from my Quality of Life mod come into play here.
First, The Power Pole and Golden Fishing Rod combine to make the Power Pole Plus, which is just the Power Pole but with more fishing power, and the ability to fish in lava. Second, I craft the Coin Engine, The Coin Engine costs a lot of platinum to make,
And gives you infinite platinum. This one could be more controversial, but fishing in a place where it’s 100% safe AFK does the same thing as this item, the only difference is time. I use a gravitation potion I got from a crate to go up to space. Calamity Mod’s Planetoids
Provide useful stuff such as Draedon Cell Factories, Herb Bags, Ores and Life Crystals Luckily, I also found a Sky Island, which provides Sunplate, Clouds, and Rain Clouds, which are all used in plenty of early game recipes. I decide to take what I have and return
Home before a swarm of Harpies can end my run. Now that I have a real foothold in the early game, I decide now is the time to properly explore the underground. Because grinding Bone Serpents can take such a long time if you’re unlucky,
My mod adds a recipe to convert the Bladecrest Oathsword into the Old Lord Claymore by farming Demonic Bone Ash. This weapon is going to carry me until the Wall of Flesh, so getting it as soon as possible is imperative. With a Claymore, mining Hellstone is super
Safe. After picking up a bunch, I return home to put them in storage. With Hellstone Bars, I craft a full set of Molten Armor, and a Hellfire Arena. Molten Armor is buffed to provide lava resistance and fire immunity in Calamity, making lava much easier to work with. The Hellfire Arena
Is the first of many arena builders, which are items that build arenas for you. The Hellfire Arena is designed for the Wall of Flesh. The Goblin army is still extremely easy, a simple lava setup with a box is all you need. The only problem is the sorcerers,
Who I can block with my sword. I realise that I forgot to find the Goblin Tinkerer, who I really should have picked up as soon as I could, ah well. Eventually I find him and bring him to the Cavern Pylon. I bought a Tinkerer’s Workshop and 2 pairs
Of Rocket Boots. One pair is for Terraspark Boots down the line, but during this time, there was actually an even better pair of boots. Calamity Fairy Boots are insanely strong compared to vanilla, so strong in fact that after this run, they were moved to being a Hardmode accessory.
These boots provide more movement speed than Terraspark, as well as a free 10 defense and 4 extra life regen on top. There’s no better option until you defeat all 3 mech bosses, so these stay equipped until then. Using Vile Powder and Crimstone, I craft
Another arena builder, the Bloodsplatter Bomb. This bomb creates a local mini Crimson biome, where I can fight the Brain of Cthulhu. I forgot to fight a certain fan favourite. You already know who it is. Just play the music already.
The death of the Hive Mind caused the Aerialite Ore in the sky to become minable, so upwards I go. Even after this many attempts, mining Aerialite is still such an enjoyable experience. This.. this sound design got me questioning myself for real… With Aerialite, I can finally craft
The Bundle of Balloons which might be just one of the most goated accessories of all time. Now that I’ve got my accessories in order, I realise that Desert Scourge exists and I need to fight it now. Underneath the Desert is the Sunken Sea biome,
Which has a lab in it. This lab has a schematic that I need to progress the game, as well as unlock a recipe for a weapon that I want to use. I entered, took out the turrets and collected the schematic.
For the last bosses in Pre-Hardmode, I switch over to a mage setup for more raw DPS. For weapons, I craft the Tradewinds and the new schematic allows me to craft the Pulse Pistol. I craft the Mana Flower for my last accessory slot, and I switch my armor set to Aerospec,
With the magic headpiece. I was ready to take on Skeletron, but I forgot to get Magic Power and Mana Regeneration potions. As a result, my DPS is lower, meaning this fight is more difficult. Because I’m using a real weapon, I’ll explain the
Basic strategy. During the fight, I use the Pulse Pistol when multi-targeting the hands, and then Tradewinds for its superior single target damage. When the head isn’t spinning, you want to be close enough to the head to avoid the homing skulls, but distant enough
To not get hit when it starts spinning. I enter the dungeon, looking for 3 items. First, The Muramasa (how ya doin) is a sword that I’ll need near the end of the game for a super strong melee weapon. Second, The Cobalt Shield provides knockback
Immunity, and its upgrades are used from this point, all the way until the very end of the game. Finally, the Staff of Necrosteocytes is a summon weapon dropped by Dark Casters. I need this weapon for a Post-Moon Lord upgrade,
So farming it now before the Plantera Dungeon or Moon Lord Dungeon makes the most sense. That fight took a lot of time, since I still had forgotten my Magic Power and Regen potions. Regardless, the Slime God flees, and I get my Treasure Bag.
corrupted Polterghast fight: https://youtu.be/xxHrzlq7QqE
This video has been a long time coming. The last 18 months have come to this point.
rainbow serpent link if you wanna support the artist: https://terminalstigma.bandcamp.com/track/rainbow-serpent
nightmare fuel mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=3150830606
socials:
second channel – https://www.youtube.com/@prismuhh
twitch – https://www.twitch.tv/PrismaAce
twitter – https://www.twitter.com/PrismaAce
discord – https://discord.gg/qg7PtZk5fV
Modlist and Music List: https://docs.google.com/document/d/1-ckgs4Pc0Zm4sFu15JWJlUAZNI4mx5AZtm_xCe8w8n0
Description:
I’m back on YouTube for real this time. I know for the last 6 years I’ve been off and on.
In this video, I take on Terraria’s Calamity Mod on Master Mode, Death Mode on HARDCORE.
This movie-length video covers the 9 months of progression from 21st of July, 2022 until the 14th of April, 2023. It features the highlights of all 415 attempts.
I tried to make the video, styling certain sections after other creators. Some are more obvious than others.
#terraria #calamity #calamitymod
46 Comments
infernum at 10k likes (thats never gonna happen)
How tf is this channel not over a 100K?
FANTASTIC video! It was so captivating to follow your journey. congrats on this insane feat! 😀
Anybody know the name of the song at 17:32 ?
bro you are putting in the work to really be one of the greats, and honestly this run makes me respect you as such. underrated, you deserve bigger numbers
Got recommended this from a celeste video maybe bcause of the music at the start of the vid lol. Think i stumbled into a banger by accident. Awesome vid 😊
Truly amazing. You managed to beat one of the hardest challenges in Terraria Modded. I appreciate you. I think you forgot to reforge your accesories. You can reforge them to warding for extra defense. Also in Providence fight Lunar Kunai with proper rouge gear (silent on every accessory) and stealth strikes do better damage. 😊
well done man Goodjob it takes a lot of mental power to do something like this
Dude. This is actually mind-blowing. Enormous props to you, I am so thrilled someone has finally done this. This deserves all the attention in the world.
Hey, great video, just want to point out that terraria videos tend to do better if you put difficulty into the title.
jesus christ
okay now do infernum nohit lol
1:17:57 I CAN'T BELIEVE THIS GUY ALMOST LOST THE WINNING RUN TO AQUATIC SCOURGE!?!?!?!?!
Well done
now do it in hardco- wait..
Amazing
Gawd Damnnnnnn
wowie zowie
ur insane (this is not a compliment go to a mental asylum)
2.6k views for this peak is just criminal
-be you
-only really post GD and BTD6 videos
-randomly rock up and become the second person to ever complete one of terraria modded's hardest challenges
-refuse to elaborate
-leave
This video is underrated and amazing, this is gamer dedication.
now do masochist death master hardcore get fixed boi
now do it in infernum
Amazing video and grant music to go along with it
This is some good shit
how much experiance did you have in death mode before this run, just wondering, since from my personal experiance, i'd say i'd need at most 100 attempts for this, and more likely around 50 attempts, if no bullshit happens in DoG or Yharon.
since PH isn't too bad with pre-boss hellstone
HM can be oblitarated after 1 mech and than going stright for cultist and pillar weapons, and in PML you can go for Polterghast right after ML to get good gear, and after than would be where most of my runs would probably end.
and for the last over half a year i've been doing only challenge runs in death mode expert mode, though master mode will add a bit of hp and damage to things, i can and know how to over gear myself so nothing is really a threat, untill DoG and Yharon, since Exos are piss easy and Scal isnt too bad post-Exos.
my current run is going through all of death mode while every time an entity spawns 3 of them spawn this meand something like slime god can have 108 slimes at a time, though it just breaks after you hit the spawn cap of 200, and i recently got through 3 death mode Moonlors at once.
and now you made me wonder how hard this actually is for someone like me, who has only played on death mode for so long, doing challenge runs constantly.
i'll post updates on the run in the comments here if i do start the runs.
the reason the plantera spore clouds and some other projectiles are less visible, is because of the potion of omniciance. It adds a filter to all projectiles thats yellow, so very light and or slightly transparant projectiles become actually darker, so it is detramental, espesially for plantera, plaguebringer goliath and providnace.
an easy way to make projectiles more visible is to remove the background wall (except for the plantera fight) and equip an Aether Monolith in a vanity slot, it makes your background almost compleatly black, and you don't need to make black background walls for huge arenas any more.
the battle cats osts are a nice touch i did not expect to see in a terraria video.. both aku realms and filibuster obstruct themes fits surprisingly well with the vibes of this challenge. You have good taste
1.3k subs??? your so underrated
When i first started this video I assumed it would have over 100k views, but then i checked the view count and was blown away. This is one of the craziest challenges ive ever seen and i could never imagine myself beating it. Deserves waaay more attention. Amazing job 🙂
10/10 editing at ( 38:59 )
Sees quality content, by man I've never seen:
Subs
Comments
And likes
"I will watch your progress with great intrest"
Not only is the video great, but you also made a lot of it match to the music which is really satisfying, ontop of listing the music you used, peak youtuber material already
fonke
i'm now at the final runs PML start, and saw you making the Celestial Traces, which are actually not worth it at all until post-Yharon. there just worse wings when compared to others at the stage, and you Do Not Need boots past mechs other than for a couple bosses like aureus, cal clone and brimstone elemental, which all are very doable without too, just i could understand using them on those. But on anything else you are fliyng 95% of the time and the other 5% of the time you are ether just refresing you flight time or waiting to dash through a boss, so there pretty much useless after you get a competant pair of wings.
for PML you should be using your class matching wings, unless you go ranged or mage, since there wings stats suck, so using solar wings is better there, and pre-DoG Elysian wings are the best, but terragon wings are comparable with slightly more flight time, but less horizontal mobility. and post-DoG Silva Wings are just better for all classes, no questions asked, and while Drew's wings are better than the seraph trasers, the trasers do give you extended i-frames that stacks with cross neckleace upgrades, you also should be using the Deific Amulet after deus always.
Mate this is some banger content, hoping too see this channel flourish. Also Ripping is in reference to metal gear rising revengeance, which is where revengeance mode gets it name from aswell. In summary the main character Raiden is known as Jack the Ripper by others, so there is where Ripping's term comes from.
Bruh… not even on zenith seed
Now do it on eternity then masochist, then put calamity on it do it with that, then do it in infernum with all of that
This Video need much more VIews. The challenge was insane and the editing is good aswell. Respect to beat this challenge, I pray you get more views for this.
Man, don't do infernum, do getfixed boi master mode hardcore, that's way sillier (and also hella hard)
this video not getting at least milion views is a crime. Holy shit dude you did such a great job. I might've missed it, but how much hours did this chalagne take you?
PrismaAce is the canonical terrarian
My friend kill the dungeon guardian 3 times with the help of me and another friend so now me, him and the other friend now have baby skeletron heads
The bowsers inside story finale music slaps but gives me childhood nightmares 😭😭
This is such an underrated and amazing video! You should be proud of yourself for what you have accomplished here.