Minecraft’s FPS Just Got A HUGE Upgrade..

Minecraft’s performance has always been unbearable for example chunk loading what is going on that is not normal memory usage oh the memory memory stuttering so lagging when you think about it Minecraft a game which is just made out of cubes and pixels it’s surprising just how unoptimized Minecraft actually is and since the

Minecraft caves and cliffs update Minecraft Java’s performance has slowly been getting worse for the longest time I felt that running Minecraft on the maximum render distance has never actually been playable because the way Minecraft is fundamentally coded makes the game super slow when loading a large

Number of chunks at once but this last month a certain Minecraft mod when combined with another mod it can make Minecraft up to a 100 times faster allowing you to play Minecraft at over 200 render distance at over 100 frames per second without even witnessing a

Single FPS drop and here’s how so V this already existing mod called distant Horizon that increases your render distance to a maximum of around 128 chunks but it works by loading the distance chunks at a lower resolution to create a perception of a much higher render distance so in a weird way it’s

Not a real render distance my render distance is set to 32 but distant Ron has added around an extra 32 chunks of render distance creating a superimposed 64 render distance as you can see these are really high quality chunks but as I move past render distance 32 as you can

See it cuts off and goes all blocky and it just gets blockier the fur you go this is called an LOD standing for level of detail you can see it working in this video the high quality chunks are nearer to me and then you got the lower quality

Chunks in the distance I got to hand it to them feels somewhat real to an extent but the illusion still breaks when you look closely especially here on things like bamboo but considering that there is only one developer that is actively working on distant Horizons very impressive what this guy has done and

Once you let it all load out it runs really well but you’re still going to get FPS drops and quite a bit of stuttering if you don’t have an ultra fast gaming PC but then there’s Bobby and that’s not a person that’s a mod a mod that allows you to generate infinite

Render distances but unlike distant Horizons which lowers the quality of distant chunks Bobby keeps every Chunk in full quality but still there’s a problem a really big problem this mod instantly transforms the way Minecraft lcks and honestly it’s pretty crazy look at this we are generating around 100 render distance

This is 100 render distance one problem performance even with an amazing computer I’m able to get around 30 FPS the chunk loading on Bobby doesn’t fully utilize the CPU and GPU which leads to slow chunk loading this slows down the game the gravis card is like 30% utilized which gives you terrible frames

And stuttering becomes a huge problem woo yes you can do higher render distances with Bobby but it’s still laggy it doesn’t optimize Minecraft’s render distance it just increases it up until now this was the sacrifice that you would have to make you would either pick Bobby if you wanted a higher render

Distance with a marginal performance hit full quality chunks distant Horizons which loads the same amount of chunks but at a low resolution which is great until you have a massive structure that turns into this weird shape until now for a lot of people running Minecraft at an epsode render distance that allows

You to see everything in the game has always just stayed a dream but that all changes with nividium nidum is a backend rendering mod which aims to improve the rendering of mine by inherently changing the way Minecraft chunks are stored through a thing called op GL extensions what makes this mod different when

Compared to vanilla Minecraft is that the mod heavily relies on your GPU memory and instead stores all the memory of the chunks inside of vram which is video memory by doing this because of how efficient the vium is when it comes to rendering chunks as a side effect you

Can just keep increasing your render distance without that much decrease in per performance theoretically to some extent if you had infinite vram you could just keep loading Minecraft chunks without any lag essentially infinite render distance it’s kind of crazy that this is a reality let’s go ahead and check out

This mod so yeah this is vanilla Minecraft at 12 rended distance extremely limited and you can’t see very far as you can see I’m getting 2,000 FPS I have a pretty crazy PC but if I increase vanilla Minecraft crafts render distance to the Limit that you have in

Vanilla you can see immediately all right first of all that’s a bit of stuttering but let’s see my FPS huh that’s actually not too bad but still that is a huge decrease in fact now it’s getting really laggy yeah 160 is not too great yeah these frames

Aren’t great and if we load the world with Bobby which allows us to increase our render distance to let’s say 64 my FPS has entirely died we’re at a smooth 30 FPS this is 64 render distance absolutely unplayable and now we’re back on Minecraft with the dividian mod so

We’re back on 12 render distance we are now getting 2500 maximum FPS at 12 render distance which is pretty good but as you guys know nidum is a chunk rendering mod where it shines is at high render distances so at 12 render distance it’s not really doing much if I

Up my render distance to 32 I kid you not the FPS is going to be crazy wow that that is so quick that is so quick we averaged 100 FPS on vanilla and now we’re getting 1,300 oh my God okay but it does it gets crazier it gets a lot crazier this is

Basically what the mod does you can see my GPU usage is much higher now that is crazy even the bamboo that was lagging me before is no longer lagging me and now at 64 R the distance this is not fake or anything I’m going to literally

Click apply 1, 000 FPS oh my gosh and look it’s actually a stable 1,000 FPS I literally have all this loaded like so far away it’s it’s just it’s completely stutter free it’s just not lagging at all but at 128 render distance it gets even crazier so this is my frame rate at

64 128 my render distance is now absolutely huge like this is this is as big as it gets only that it is isn’t guess how many frames I’m getting is it a 100 B I’m I’m kidding I’m kidding 600 frames oh my gosh and look it’s consistent if I

Fly if I like move around it doesn’t lag a single bit to put it in perspective I’m going to I’m going to fly upwards and I’m still okay my frames have dropped but this is still really good I am recording this 200 frames okay it’s dropping a little bit as I fly upwards

But flying this is literally loading in every single chunk this is absolutely crazy like and you can actually see how much vram AKA video memory it’s using by going onto F3 and looking at the terrain memory value and you can see I’m only using half of my memory limit which

Means if I wanted to I could do 256 render distance pretty comfortably and yeah this is 128 chunks absolutely no problem okay it is time to push the vium to its absolute limit we’re going to try 256 render distance 512 render distance and maybe even 1024 render

Distance okay and here we are so this is 128 render distance show me the chunks oh look how fast it loads oh my God look it’s beautiful look how fast it loads this is 100 keep in mind this is 128 Rand distance look how fast it is that

Was crazy okay all the way 256 apply here we go oh here we go at this point you kind of have to manually load the chunks in cuz it’s that far away it took 5 minutes no oh wait no we can still keep going and I think we’ve hit the limit it’s

It’s no longer using which means once you hit the memory limit you will start to lose chunks essentially but theoretically if you have a 4090 you could actually load in 512 chunks but unfortunately this is how far I can push my RTX 470 TI and 3 2 1

Oh oh wow oh okay my frames okay my FR oh wow this is pretty I cannot even see those chunks that is so far away okay here we go oh wow look at that okay I boom this looks so close and then boom this is unreal bad it’s badly lagging

This is extremely immersive and this is default fov this is what the game looks like and this is 30 fov you can actually see a lot more in 30 fov you see that tree right there boom that’s how far away it is you guys see that

Village oh no oh it does get buggy now oh this is glitchy I’m really high up I I’m literally 2,000 blocks high and you can barely Hey look it’s that Village oh and I crashed the game wait it’s coming back it’s coming back wait what is fly

Down what what does it look like when I fly down I can see cage I’m going to land with these sheep hi sheep I’m going to push this cow into the V never mind it’s already in so I realized I couldn’t load 1,000 chunks without reaching a

Memory limit but I realized I could load 1,000 chunks in a straight line so essentially I’ve got a th000 Renda distance but just in a straight line so here it is but you might notice that there’s these chunks that disappear in the distance but it still looks really impressive and

It kind of looks like this is where I discovered that there is unfortunately a render distance limit it happens when the chunks basically start blinking because you’re so far away that they just can’t load anymore essentially it’s 7,000 blocks which is this many chunks the real life equivalent 7.5 km or

4.5 miles never let your dreams be dreams I am living the render distance life right now oh oh my gosh look bye guys

Minecraft’s performance just got a HUGE ugprade. This mod allows you to get 100x the FPS at INSANE render distances such as 128 and 256. The mods name? Nvidium.

Check out Nvidium!
https://modrinth.com/mod/nvidium

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23 Comments

  1. Ok im ngl i didnt expect this to be so effective, I'm running 32 chunks on 240 fps

    Edit: Ok what, just installed Bobby and set it to 128 fps, 300 fps is wild

  2. 256 chunks is 4x as many as 128, because it's 128/256 in every direction, and it's squared, 128×128 is 16,384 total chunks, 256×256 is 65,536 total chunks, that's why it didn't fit in your vram, even a 4090 wouldn't be enough, you'd need at least 48gb, and for 512 render distance you'd need like half a tb of vram since that would be 262,144 total chunks (for reference 32 render distance is 1024 total chunks)

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