Surviving 100 Days in Terraria’s SGAmod

I spent 100 days in Terraria’s SGAmod!!! I feel like the older Terraria mods have been somewhat forgotten to this new age of Terraria players, so I decided to shine some light on one of them!! This mod added CRAZY boss fights, BEAUTIFUL new dimensions, and a TON of new weapons and gear to spice up the gameplay! I loved making this video and I hope you all like it as well, See you soon.

LET ME KNOW WHAT MODS YOU WANT TO SEE NEXT!!!!

LIKE, COMMENT and SUBSCRIBE!!!! (pls it helps the algorithm)

SOCIALS:
– TikTok: https://www.tiktok.com/@oklahswag

MODS USED (1.3):
– SGAmod
– Plentiful Ores
– AlchemistNPC Lite
– Boss Checklist
– Recipe Browser
– Wing Slot
– Fargo’s Mutant Mod
– Magic Storage
– Which Mod Is This From?
– VienMiner

MUSIC:
Rijam (couldn’t find an @)
Musicman (couldn’t find an @)
SONGS CAN BE FOUND IN THE MUSIC SECTION OF THE SGAMOD WIKI
CHECK OUT THEIR STUFF IT’S FIRE 🔥!!!!

This is Surviving 100 Days in a Terraria Mod. It’s like Surviving 100 Days in Terraria’s Calamity Mod and I Spent 100 Days in Terraria’s The Stars Above Mod Master Mode, but it’s not very similar to Ranking Every Boss In Terraria or I Got Every Achievement in Terraria. This is NOT a guide to any sort of class, BUT can be used as one!!

#terraria #100days #mods

19 Comments

  1. For the description, you can credit musicman as @musicmansmusic1013 !
    (Idk about Rijam unfortunately)

    Great to see another video! SGA is an interesting mod and it’s a shame it doesn’t get much coverage. Have a great new year!!

  2. Cirno originates from Touhou Project, an insanely difficult bullet-hell shoot-'em-up so don't worry if you died multiple times to her since she's basically Empress of Light².

  3. SGA mod dev here, I'm surprised people are still playing this as I am not longer updating it… and those who are have uh, alot more on their plates than you might think.

    Anyways, late into the mod's updates, github started fucking up a file called noise.png, where it would upperCase it every time I changed versions, and this kept persisting after I pushed new updates; that's why the bosses are not present/despawning due to a missing texture error. By the time this bug became an issue I was no longer working on the mod and a fix would require replacing said texture all throughout the code. Which isn't as easy you might think, just a good chunk of work.

    So uh… yeah, remember to use PascalCase for naming from now. Really sorry for these issues, I mean it 🙁

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