Improvement over my [previous design](https://www.reddit.com/r/redstone/comments/18m1zi4/two_wide_tileable_double_silo_with_indicators/), after realizing that chests can be waterlogged to pass an update through them. So dispensers all have water buckets in them.

Basically it’s two independent one wide bulk silos that don’t quite tile on their own (one wide with chest rearrangements). By putting them together we can tile them and save space depth wise. This also allows for every comparator signal to read a chest, so there won’t be flickering as items flow in.

Only 9 deep (3 less than before) and is tileable + stackable. Also uses way less observers lol.

Amusingly an water sources will be created in some of the double chests, but it doesn’t cause any issues. (until water logged blocks can flow into other waterloggable blocks at least)

Could use one less observer per two rows in a few ways; notably a piece of redstone + target block after the observer watching the waterlogged chest. I don’t like this though because it gives a comparator a side piece of redstone, even though it won’t respond since it’s an observer pulse.

Yes this isn’t a fully quiet design since it uses a dispenser, but I’m fine with that as something like this shouldn’t be updating constantly.

by njasi

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