In This Video I will show you five things that are absolutly useless in Stardew Valley, and you should avoid these like the flame1
#shorts
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Videos:
Easily Grind The Most Expensive Items https://youtu.be/zIpkDQB715M
Never Fail A Fish In Stardew Valley : https://youtu.be/QLmHU7T1In0
Get More Greenhouses!!! : https://youtu.be/8pvxhHh9ibE
Stop Growing These Crops: https://youtu.be/PNsuQ-LuAgI
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26 Comments

  1. The worm bin takes around 2 seasons to pay for itself if you did not pay for the items to make it (just farm floor 81). It is invaluable when you have hundreds of crab traps

  2. The dagger is a great side arm. I have my keybinds set so I can swap from my hammer to the dagger to use its special ability that'll quickly halt and destroy mobs. It's really good with a high crit chance. Also, the dps is higher when you pin an enemy to a wall. I switch back to the hammer for large groups.

  3. Idk I think the worm bin is useful as soon as you get crabpots. Pop em in your ponds next to the worm bin amd thats a little extra money/materials with a composter. Really helped early game for me.

  4. The Mill always turns a profit with unmilled rice and turns a profit with any wheat except iridium quality with the miller profession.
    With beets, the mill only turns a profit if the beet is silver quality or lower.

  5. The help wanted quests absolutely make you money. Maybe not fast enough to go out of your way for but whenever an item is requested you either keep it or are given more than what you would get for selling it normally. The only one that isn't really worth it is the joja cola request unless you already have one laying around. Also the mill isn't entirely useless. I mean I don't think it's absolutely required for perfection since I think you can just buy its finished products for the shipping bin, but over time if you're going to be planting any of the relevant crops then it will make itself useful. Tapper profession is useful in co-op games for one player to have because of how sell price works in co-op. It takes into account the profession that would make it worth the most out of all players who are online.

  6. Worm bins are convenient for crab pots. A worm bin for every 2-3 crab pots and a chest to store excess or reach for in case you need 1 or 2 extra bait. Place the worm bins nearby for the convenience of not worrying about carrying bait or separating it from your fishing pole. This will passively raise your fishing skill. You can get a bigger fishing bar slowly without ever fishing with a pole. Set out a small number of them that you visit daily in the early game and over time it can make it worth it.

  7. I can see how the well can be less than useful when several farm layouts already have natural water sources near the farming areas (or just place a Pond, which can be bigger, but doubles over as a fish source), but how is the windmill useless? Is there any other way to grind rice, grain and beets without the use of a mill?

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