Breaking Terraria with infinite summons… Continuing with our crazy max setup series, today I thought we’d push the limit today and see just how insane Terraria can become with infinite summons! Of course, with us first starting off maxing out what can be achieved in vanilla, then descending into the chaos of removing this summoner cap all together… Enjoy!

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40 Comments

  1. Summoner has always been my favorite. The choices between slots and damage usually always comes up if im playing summoner. And its ALWAYS choose the slots. Be it for sentries or not. Just having more sources of dps on the screen is so nice.

  2. so anyways, the lore of among us is very complicated. too complicated for you simpletons to understand. i’ll dumb it down for the masses. basically the imposters and crewmates are an allusion to the uss liberty attack. elaboration would fry your useless brains, so i’ll save you all the time.

  3. Interestingly to me, due to the way terraprisma ai works, it's really bad at killing tons of enemies because it has to return/slow down before attacking again. Minions like the stardust dragon, star cells, and sharknados seem to scale much better with many copies and many enemies.

  4. I had no idea the bewitching table increased summoner slots.. I don't play as summoner but I still use summons as passive damage.. can't wait to incorporate these into my arenas.. soon to beat Wall of flesh for the first time and enter hardmode.. New player but i play on expert mode for the extra loot bosses drop

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