The Minecraft Survival Guide Season 3 continues in Minecraft 1.20.2!
In this tutorial, we go back to basics – looking at some fun and practical ways we can use redstone to help us farm useful resources. Today it’s pumpkins and melons!

I cover two tried and tested farm designs which take advantage of observers detecting the change in pumpkin and melon stalks when they grow fruit. Our first farm design is lighter on components, but potentially less productive and has potential for item loss; the second is much more effective, but also more expensive.

Along the way we get to explore melon and pumpkin growth mechanics in greater depth, ponder whether the conventional wisdom about crop growth really applies to melons and pumpkins, remind ourselves how useful mud is, and build a neat hopper minecart drop-off station.

Survival Guide Season 3 world seed: 787419271612053211

Music:
Minecraft soundtrack by C418, Lena Raine, Kumi Tanioka, Aaron Cherof

Season 3 of the Minecraft Survival Guide will teach you how to master Survival Mode in Minecraft 1.20 and beyond!

Follow the Season 3 playlist here: https://www.youtube.com/watch?v=VfpHTJsn9I4&list=PLgENJ0iY3XBjmydGuzYTtDwfxuR6lN8KC&pp=gAQBiAQB

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Watch my streams live every Tuesday, Thursday, and Sunday around 3pm UK Time! http://twitch.tv/pixlriffs
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GNU Paranor001

#Minecraft #Survival #Tutorial #SurvivalGuide #Redstone

28 Comments

  1. On Java the hero of the village effect stacks, now that the zombie curing effect doesn’t stack, does it now make sense to make sense to integrate a raid farm and villager hall going forward?

  2. I have a tip for a decorative melon/pumpkin field within a village with free-roaming villagers that is not entirely decorative, but also works for occasional harvesting by players.


    To keep villagers and iron golems and cats from trampling the fields, I originally had trap doors over the stems of the melons/pumpkins. It worked, the fields weren't destroyed anymore.
    But.

    The problem with this was that villagers mistakenly thought they could walk through trap doors and got stuck. Master villagers did not come to their workplace block and an unlearned villager stole their workplace block.

    Wooden slabs did solve the problem of the villagers' incompetence, but slabs were so high that you could no longer see over them. From a decorative point of view, a disaster!

    Ultimately I found a solution that also looks better than the original trap doors over these stems.

    Extinguished campfires.

    I noticed that mobs not only don't get stuck to them, but also avoid walking on it in general. Even if the campfire isn't lit at all.
    ◝⁾⬮⏒⬮⁽◜

  3. For anyone like myself who enjoys manual farming here are some tips.

    If you’re going to plant your melons, or your pumpkins placed the seed by the water source. So for me, I put one long line of water, I put the seeds alongside that, and then the pumpkins will grow in front of the seeds since they have nowhere else to grow. By doing this, the pumpkins in the melons will not fall in the water and it’s easier to harvest since it’s a single straight line.

    If you’re going to do what I mentioned above, I advise that you get a iron ax or diamond ax with silk touch. Morceau melons since they break into chunks if you do not use one otherwise.

    My current manual farm if I go through it completely it takes about three or so minutes, I get several stacks of melons and pumpkins, and I still have several stacks left over after trading with four farmer villagers. It is the easiest way to make money and it’s renewable, most of all.

    As for sugarcane farms, I don’t have the best method, other than just put long strips of sugarcane, and a single line on the same level and destroy it. There’s no way that none of it is going to fall in the water unless you have lily pads which I do not currently

  4. I just recently made and upgrade to this farm. You can use the 1.19 minecart unloading system showed off by ilmango and then add on a bit of redstone to dispense the stored minecarts, and an etho hopper clock to set off pulses to dispense the stored minecarts. It would just create a loop based on your own configuration of the etho hopper clock. Course you would want to do create a pulse within five minutes to prevent losing drops.

    Then stacking just involves sending a signal up to each module from the etho hopper clock and then connecting that to another instant unloader for each level.

    You can fit in a bubble elevator to direct drops upwards as well for a centralized storage output 🙂

  5. For anyone building farm 1 the farm only lets 4 of the 5 melons grow as he closed the farm off too early with one piston missing. Also put iron bars above the water to stop the melons being pushed to the other side of the farm and left to despawn.

    I'd actually recommend to follow other farm designs, this guy tends to get the basics wrong, he does it a lot.

  6. Thanks for the new 2nd farm design Pix! Been using the 1st one, which was in SG1, for years. Quick question: in the first easy design I have always had two problems. 1. Sometimes melons or pumpkins grow and the piston doesn't activate, so it never gets harvested. Or 2. sometimes the stalk dies for no reason and the farmland reverts to dirt. Anything one can do about either issue?

  7. Hey Pix. Love this season! If you have space issues with the inclined rail above the hopper just add a flat powered rail there and it will be sent off by the next empty hopper redstone pulse.

  8. I thought for a moment there you were going to have Allays collecting the pumpkin/melon entities after the piston broke them! That'd be the cheapest approach, saving on hoppers or rail. And, as another commenter noted, the using the 1.21 Crafter on melon slices will be a great addition in the future.

  9. When I fill in a hole I use a layer of cobblestone because I know cobblestone shouldn't be there and ashovel won't dig through it

  10. 20:21 a circut that's going to switch ON the powered rail … once it's finished emptying its contents to the hopper.

    Im sorry for being a 🤓 I just thought that I misunderstood.

  11. I enjoyed the episode, as always.. but it left me with the question, why go through all this trouble and recourses for a food item it is relatively useless?

    It just looks like a waste of materials or am I missing a use for melons and pumpkins? (Apart from trading with a villager)

  12. I’ve been watching your guides for about two years now and this game needs an extreme overhaul because these guides are just the same thing over and over just a little different look or feel

  13. That first melon and pumpkin farm is so nostalgic…definite season one vibes❤ ilmango did have an explanation about faster growth of produce with alternating. His melon and pumpkin farm with alternating crops. In my experience these are significantly fastrr

  14. Hey, Pix. I really like how simple you explain all that redstone. This way even I can tell which thing is for a special job and so it's possible to grow on it and really learn the functions of these components to create a (simple) farm without a tutorial beside the game. Thank you so so much.

  15. I absolutely love the videos on this channel ❤

    The info is always accurate, videos are Pro, and Pixlriffs make you feel like he is a guy you know irl

    He is a sincere YouTuber
    Thank you Good Sir 🎩

  16. Okay but watching this makes me more excited for the crafter to be in the game! Imagine connecting your Melon farm system into a hopper that loads up a crafter that can spit out whole Melons for you!

  17. With the recent nerfs on villager discounting, these farms have become more necessary than ever as your most efficient source of emeralds – as they still go 1 to 1 from a single conversion and there are two such trades per villager now that the days of getting sticks, paper, or rotten flesh down to 1 for 1 are over.

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