20 Comments

  1. Oh dear god its a waifu, we finally got a waifu in terraria. Not only is it a crazy good mod with lots of content to offer, but on top of all you get yourself a waifu companion. Boys this is it, we found heaven on earth

  2. Also read the smaller box of text for stellar novas, it tells you the actual combat effects, like the first one can be recast 2 more times, so you didnt even see it at its flashiest

  3. The effort put into the weapon complexity, dialogues, sprites, and more are great and some of the best you can find on modded Terraria currently. But the later boss fights are super unbalanced & bloated, often dealing hundreds of damage each hit (I even ran into one or two literal one-shots) and taking two months to drain their health bars. Even for Master Mode, dying in literally two hits is not fun, engaging or even a significant learning experience. Not to mention they love locking you in tiny boxes like 1/3 of the size of SCal's arena. All for the sake of "difficulty". The boss fights singlehandedly makes me unable to enjoy the mod to its fullest potential and I haven't even gotten into some of the later ones that restrict movement options like wings flight and mounts completely.

  4. Personally, I never really liked it. It just felt like… too much. There are so many issues I have with the mod for just random small little things and it adds up. For example, calling the Vagrant of Space and Time a "post-eye" boss is technically correct, but it feels way too overtuned for the stage of the game the summon is given to you. Even by the time I had beaten the perforators and upgraded my loadout it was still way too strong to fight. And that's with the fact that I could parry attacks thanks to the starlight river sword technique book

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