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  1. ExpendableRedstone on

    (1st post here, I think it fits here)

    This has been a little project of mine that I’ve been working on, below is a list of features and functions of the systems. There is quite a lot to go through do a TLDR won’t be applicable here.

    General purpose:
    This machine in it’s current form can handle 256 different items but is set up to handle 64. It has it’s own internal fuel source that is fully automatic.

    Fuel system:
    The fuel system is self managed by the machine and will generate fuel when any one of the 256 smelting units require fuel or if the reserve fuel storage drops below 50%. It will disable fuel production when reserved reach 100%. It will also filter out any unused fuel that is still circulating and add it back to the reserve. The status of the fuel generator is displayed by the “Fuel Generation Active” lamp.There are also manual controls listed below:

    1. Disable Fuel Gen: this will stop the fuel generator from creating more fuel.
    2. Fuel Cut-off: This will stop fuel entering the input line from the reserve.
    3. Fuel Gen Switch: This can turn fuel generation on/off temporarily until the logic unit takes over again.

    Item control:
    Items and fuel use the same input line, so when materials are added fuel supply is cut to give priority to incoming materials, unless one of the units are starved of fuel in which case fuel takes priority. Excess fuel is filtered out of the input line and added back to the reserve if it passes all 256 smelting units without being needed.

    Inputting raw materials:
    The chest below the “Input Raw Materials” sign can be filled with items that will be prioritized over fuel and sent to the units. Indication of this happening is shown by the above lamp.

    Smelting units:
    The smelting unit is either a furnace, smoker or blast furnace, there are 256 in total and each one has a designated item. Typically there are multiple different units for one item. They have multiple features:

    1. Once they have enough fuel they cut their fuel input and allow fuel to continue to the next unit.
    2. Once they have too many items to process they stop item input allowing for the items to go to the next unit to increase efficiency.
    3. If they run low on fuel, a signal is sent to the fuel system that dispatches more fuel and turns on the fuel generator. Indicated by a steady signal to the “Req. Fuel” lamp.
    4. If they have items that need processing but no fuel a signal is sent to the logic unit that prioritizes fuel dispensing and stops material input. Indicated to the user through the “Fuel Starvation Stopping Work” lamp.

    Recirculation Unit(s):If material cannot access its designated units or doesn’t have any it will be returned to the start of the input line, this can be emptied as needed by disabling the “Recirculate Input” option, which will have it’s status displayed by the above lamp. Once the items that have no unit have been removed from the chest the remaining items will be sent back into the machine when the “Recirculate Input option is enabled.
    If fuel is being sent back to the reserves the indication light labelled “Fuel Recirculating” will flash.

    Output:
    There are 2 main output modes:
    Direct Output: This sends all the finished items to the designated “Direct Output” chest instead of sending them to the auto-sorter, useful for quickly processing in-demand items. This is selectable by using the above button and the selection of this mode activates the above lamp.
    Auto-sort: This sends all finished items to the automatic sorting system that stores them in the corresponding chests. Any items it is unable to sort are circulated around the sorter until the “Recirc Dump” is activated, which sends all items from the recirc to the designated chest, once the unwanted items are removed the remaining items are returned to the sorter after the button is presses and the “Recirc Dump” lamp turns off.

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